468 |
for (unsigned y=0; y<grid.getHeight(); ++y) { |
for (unsigned y=0; y<grid.getHeight(); ++y) { |
469 |
for (unsigned x=0; x<grid.getWidth(); ++x) { |
for (unsigned x=0; x<grid.getWidth(); ++x) { |
470 |
const char *name = floor_map[grid.get(x,y)]; |
const char *name = floor_map[grid.get(x,y)]; |
471 |
Floor *fl = MakeFloor(name ? name : "fl-hay"); |
Floor *fl = MakeFloor(name ? name : "fl-dummy"); |
472 |
SetFloor (GridPos(x, y), fl); |
SetFloor (GridPos(x, y), fl); |
473 |
} |
} |
474 |
} |
} |
485 |
int val = grid.get(x,y); |
int val = grid.get(x,y); |
486 |
if (!val) continue; |
if (!val) continue; |
487 |
const char *name = item_map[val]; |
const char *name = item_map[val]; |
488 |
Item *it = MakeItem (name ? name : "it-magicwand"); |
Item *it = MakeItem (name ? name : "it-dummy"); |
489 |
SetItem (GridPos(x, y), it); |
SetItem (GridPos(x, y), it); |
490 |
} |
} |
491 |
} |
} |
502 |
int val = grid.get(x,y); |
int val = grid.get(x,y); |
503 |
if (!val) continue; |
if (!val) continue; |
504 |
const char *name = stone_map[val]; |
const char *name = stone_map[val]; |
505 |
Stone *st = MakeStone(name ? name : "st-brownie"); |
Stone *st = MakeStone(name ? name : "st-dummy"); |
506 |
SetStone (GridPos(x, y), st); |
SetStone (GridPos(x, y), st); |
507 |
} |
} |
508 |
} |
} |