292 |
case MarbleType_Black: |
case MarbleType_Black: |
293 |
ac = MakeActor ("ac-blackball"); |
ac = MakeActor ("ac-blackball"); |
294 |
ac->set_attrib ("player", Value(0.0)); |
ac->set_attrib ("player", Value(0.0)); |
|
AddActor (x, y, ac); |
|
295 |
break; |
break; |
296 |
case MarbleType_White: |
case MarbleType_White: |
297 |
ac = MakeActor ("ac-whiteball"); |
ac = MakeActor ("ac-whiteball"); |
298 |
ac->set_attrib ("player", Value(1.0)); |
ac->set_attrib ("player", Value(1.0)); |
|
AddActor (x, y, ac); |
|
299 |
break; |
break; |
300 |
case MarbleType_Meditation: |
case MarbleType_Meditation: |
301 |
ac = MakeActor ("ac-whiteball-small"); |
ac = MakeActor ("ac-whiteball-small"); |
302 |
ac->set_attrib ("player", Value(0.0)); |
ac->set_attrib ("player", Value(0.0)); |
303 |
ac->set_attrib ("mouseforce", Value(1.0)); |
ac->set_attrib ("mouseforce", Value(1.0)); |
|
AddActor (x, y, ac); |
|
|
break; |
|
|
case MarbleType_Jack: |
|
|
ac = MakeActor ("ac-top"); |
|
|
AddActor (x, y, ac); |
|
|
break; |
|
|
case MarbleType_Horse: |
|
|
ac = MakeActor("ac-horse"); |
|
|
AddActor (x, y, ac); |
|
304 |
break; |
break; |
305 |
|
case MarbleType_Jack: ac = MakeActor ("ac-top"); break; |
306 |
|
case MarbleType_Horse: ac = MakeActor("ac-horse"); break; |
307 |
|
case MarbleType_Rotor: ac = MakeActor ("ac-rotor"); break; |
308 |
|
case MarbleType_Bug: ac = MakeActor ("ac-bug"); break; |
309 |
|
|
310 |
case MarbleType_LifeSpitter: |
case MarbleType_LifeSpitter: |
311 |
case MarbleType_DynamiteHolder: |
case MarbleType_DynamiteHolder: |
312 |
break; |
break; |
313 |
default: |
default: |
314 |
break; |
break; |
315 |
} |
} |
316 |
|
if (ac) { |
317 |
|
AddActor (x, y, ac); |
318 |
|
} |
319 |
} |
} |
320 |
|
|
321 |
} |
} |