447 |
static const char *helptext_levelmenu[] = { |
static const char *helptext_levelmenu[] = { |
448 |
"Escape:", "Skip to main menu", |
"Escape:", "Skip to main menu", |
449 |
"F1:", "Show this help", |
"F1:", "Show this help", |
450 |
|
"F5:", "Select next unsolved level", |
451 |
"Arrows:", "Select level", |
"Arrows:", "Select level", |
|
"N:", "Select next unsolved level", |
|
452 |
"Return:", "Play selected level", |
"Return:", "Play selected level", |
453 |
"Space:", "Next levelpack", |
"Space:", "Next levelpack", |
454 |
"Alt+Return:", "Switch between fullscreen and window", |
"Alt+Return:", "Switch between fullscreen and window", |
466 |
redraw(); |
redraw(); |
467 |
break; |
break; |
468 |
|
|
|
case SDLK_n: |
|
|
next_unsolved(); |
|
|
break; |
|
|
|
|
469 |
case SDLK_o: // Show/hide "todo" levels |
case SDLK_o: // Show/hide "todo" levels |
470 |
break; |
break; |
471 |
|
|
484 |
get_menu()->draw_all(screen); |
get_menu()->draw_all(screen); |
485 |
break; |
break; |
486 |
} |
} |
487 |
|
case SDLK_F5: |
488 |
|
next_unsolved(); |
489 |
|
break; |
490 |
|
|
491 |
case SDLK_SPACE: { |
case SDLK_SPACE: { |
492 |
LevelMenu *lmenu = get_menu(); |
LevelMenu *lmenu = get_menu(); |
493 |
if (lmenu) { |
if (lmenu) { |