140 |
|
|
141 |
void enigma::GameReset(); |
void enigma::GameReset(); |
142 |
unsigned StartGame(LevelPack *lp, unsigned levelidx); |
unsigned StartGame(LevelPack *lp, unsigned levelidx); |
143 |
unsigned NextLevel(LevelPack *lp, unsigned levelidx, bool skip_solved, bool skip_todo_and_unnamed); |
unsigned NextLevel(LevelPack *lp, unsigned levelidx, unsigned max_available, bool skip_solved, bool skip_todo_and_unnamed); |
144 |
unsigned HighestAvailableLevel(LevelPack *lp); |
unsigned HighestAvailableLevel(LevelPack *lp); |
145 |
void FinishLevel(); |
void FinishLevel(); |
146 |
void RestartLevel(); |
void RestartLevel(); |