100 |
extern unsigned CurrentLevelPack; |
extern unsigned CurrentLevelPack; |
101 |
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102 |
extern bool ConserveLevel; // True: do not reset level when player dies |
extern bool ConserveLevel; // True: do not reset level when player dies |
103 |
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extern bool AllowTogglePlayer; // True: allow to control 2nd player (e.g. after first died) |
104 |
extern int Difficulty; // Current difficulty level (1 = easy, 2 = hard) |
extern int Difficulty; // Current difficulty level (1 = easy, 2 = hard) |
105 |
extern bool ShowMoves; // True -> show move counter (Sokoban style) |
extern bool ShowMoves; // True -> show move counter (Sokoban style) |
106 |
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