/[enigma]/enigma/src/game.cc
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revision 1.18 by reallysoft, Sun May 4 18:27:27 2003 UTC revision 1.19 by dheck, Mon May 12 22:42:18 2003 UTC
# Line 47  namespace Line 47  namespace
47          // LevelPack interface          // LevelPack interface
48          void reinit();          void reinit();
49    
50          string name() const { return m_name; }          string get_name() const { return m_name; }
51          size_t size() const { return m_levels.size(); }          size_t size() const { return m_levels.size(); }
52    
53          bool load_level (size_t index)          bool load_level (size_t index)
# Line 296  Game::change_state(State newstate) Line 296  Game::change_state(State newstate)
296              player::LevelFinished(); // remove player-controlled actors              player::LevelFinished(); // remove player-controlled actors
297    
298              options::SetLevelFinished              options::SetLevelFinished
299                  (level_pack->name(),                  (level_pack->get_name(),
300                   level_pack->get_info(icurrent_level)->filename,                   level_pack->get_info(icurrent_level)->filename,
301                   DIFFICULTY_HARD);                   DIFFICULTY_HARD);
302    
# Line 335  Game::advance_level(int mode) Line 335  Game::advance_level(int mode)
335      }      }
336      else {      else {
337          LevelInfo *info = level_pack->get_info(next_level);          LevelInfo *info = level_pack->get_info(next_level);
338          options::LevelStatus *ls = options::GetLevelStatus(level_pack->name(), info->filename);          options::LevelStatus *ls = options::GetLevelStatus(level_pack->get_name(),
339                                                               info->filename);
340    
341          if (info->filename == "todo")          if (info->filename == "todo")
342              goto try_next;     // Skip todo levels              goto try_next;     // Skip todo levels
# Line 405  Game::tick(double dtime) Line 406  Game::tick(double dtime)
406      case LEVELINFO: {      case LEVELINFO: {
407          // show level information (name, author, etc.)          // show level information (name, author, etc.)
408          string disp = displayedLevelInfo(level_pack->get_info(icurrent_level));          string disp = displayedLevelInfo(level_pack->get_info(icurrent_level));
409          display::GetStatusBar()->show_text(disp.c_str(), display::TEXT_5SECONDS);          display::GetStatusBar()->show_text(disp.c_str(),
410                                               display::TEXT_5SECONDS,
411                                               true); // may interrupt
412          change_state(LEVELINIT);          change_state(LEVELINIT);
413          break;          break;
414      }      }
# Line 759  namespace Line 762  namespace
762  }  }
763    
764  bool enigma::ConserveLevel = false;  bool enigma::ConserveLevel = false;
765  int  enigma::Difficulty    = 1;  int  enigma::Difficulty    = DIFFICULTY_HARD;
766  bool enigma::ShowMoves     = false;  bool enigma::ShowMoves     = false;
767    
768  px::Surface *  px::Surface *

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