17 |
* |
* |
18 |
* $Id$ |
* $Id$ |
19 |
*/ |
*/ |
20 |
|
#include "config.h" // for DEFAULT_DATA_PATH |
21 |
#include "common.hh" |
#include "enigma.hh" |
|
#include "config.h" |
|
|
#include "options.hh" |
|
|
#include "editor.hh" |
|
|
#include "world.hh" |
|
|
#include "player.hh" |
|
|
#include "lua.hh" |
|
|
#include "sound.hh" |
|
22 |
#include "system.hh" |
#include "system.hh" |
23 |
#include "gui.hh" |
#include "px/px.hh" |
|
#include "menus.hh" |
|
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#include "oxyd.hh" |
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|
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|
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#include "game.hh" |
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|
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|
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#include "px/sdl.hh" |
|
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#include "px/argp.hh" |
|
24 |
|
|
25 |
#include <algorithm> |
#include <algorithm> |
26 |
#include <fstream> |
#include <fstream> |
27 |
#include <iostream> |
#include <iostream> |
28 |
|
#include <list> |
29 |
|
#include <functional> |
30 |
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|
31 |
using namespace std; |
using namespace std; |
32 |
using namespace px; |
using namespace px; |
33 |
using namespace enigma; |
using namespace enigma; |
34 |
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|
35 |
Direction |
namespace |
|
enigma::reverse(Direction d) |
|
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{ |
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Direction rdir[] = { EAST, NORTH, WEST, SOUTH }; |
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return d==NODIR ? NODIR : rdir[d]; |
|
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} |
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|
|
|
|
string |
|
|
enigma::to_suffix(Direction d) |
|
|
{ |
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static char *sfx[] = { "", "-w", "-s", "-e", "-n" }; |
|
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return sfx[d+1]; |
|
|
} |
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|
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//====================================================================== |
|
|
// MENUS |
|
|
//====================================================================== |
|
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namespace |
|
36 |
{ |
{ |
|
using gui::TextButton; |
|
|
|
|
|
class GameMenu : public gui::Menu { |
|
|
public: |
|
|
GameMenu() |
|
|
: resume(new TextButton("Resume Level", this)), |
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|
restart(new TextButton("Restart Level", this)), |
|
|
options(new TextButton("Options", this)), |
|
|
abort(new TextButton("Abort Level", this)) |
|
|
{ |
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add(resume, Rect(0,0,150,40)); |
|
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add(restart, Rect(0,45,150,40)); |
|
|
add(options, Rect(0,90,150,40)); |
|
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add(abort, Rect(0,135,150,40)); |
|
|
center(video::GetScreen()); |
|
|
} |
|
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private: |
|
|
bool on_event (const SDL_Event &e) { |
|
|
if (e.type == SDL_MOUSEBUTTONDOWN |
|
|
&& e.button.button == SDL_BUTTON_RIGHT) |
|
|
{ |
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|
Menu::quit(); |
|
|
return true; |
|
|
} |
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|
return false; |
|
|
} |
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|
|
|
|
void on_action(gui::Widget *w) { |
|
|
if (w == resume) { |
|
|
Menu::quit(); |
|
|
} |
|
|
else if (w == abort) { |
|
|
enigma::QuitGame(); |
|
|
Menu::quit(); |
|
|
} |
|
|
else if (w == restart) |
|
|
{ |
|
|
enigma::RestartLevel(); |
|
|
Menu::quit(); |
|
|
} |
|
|
else if (w == options) |
|
|
{ |
|
|
GUI_OptionsMenu(); |
|
|
Menu::quit(); |
|
|
} |
|
|
} |
|
|
gui::Widget *resume, *restart, *options, *abort; |
|
|
}; |
|
|
|
|
37 |
class FontAlloc { |
class FontAlloc { |
38 |
public: |
public: |
39 |
Font *acquire(const std::string &name) { |
Font *acquire(const std::string &name) { |
55 |
typedef Cache<Surface*, ImageAlloc> ImageCache; |
typedef Cache<Surface*, ImageAlloc> ImageCache; |
56 |
} |
} |
57 |
|
|
|
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|
|
//====================================================================== |
|
|
// APPLICATION DATA |
|
|
//====================================================================== |
|
|
namespace enigma |
|
|
{ |
|
|
struct Flags { |
|
|
bool nosound; |
|
|
}; |
|
|
|
|
|
class Application { |
|
|
public: |
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|
|
|
|
void init(int argc, char **argv) { |
|
|
copy(argv+1, argv+argc, back_inserter(args)); |
|
|
} |
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|
|
|
|
// Variables. |
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|
|
|
|
vector<string> args; // List of command line arguments. |
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|
|
|
|
Flags flags; |
|
|
Cache<Font *, FontAlloc> font_cache; |
|
|
Cache<Surface*, ImageAlloc> image_cache; |
|
|
}; |
|
|
|
|
|
vector<LevelPack *> LevelPacks; |
|
|
|
|
|
Application app; |
|
58 |
|
|
59 |
|
Direction |
60 |
|
enigma::reverse(Direction d) |
61 |
|
{ |
62 |
|
Direction rdir[] = { EAST, NORTH, WEST, SOUTH }; |
63 |
|
return d==NODIR ? NODIR : rdir[d]; |
64 |
} |
} |
65 |
|
|
66 |
|
string |
67 |
|
enigma::to_suffix(Direction d) |
68 |
|
{ |
69 |
|
static char *sfx[] = { "", "-w", "-s", "-e", "-n" }; |
70 |
|
return sfx[d+1]; |
71 |
|
} |
72 |
|
|
73 |
/* The stream object that is used for logging messages. As defined |
|
|
here, it is not connected to any file or buffer. */ |
|
|
std::ostream enigma::Log(0); |
|
|
|
|
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/* This is the stream object that is used when logging to a file. In |
|
|
this case, enigma::Log uses this object's streambuffer. */ |
|
|
static std::fstream logfile; |
|
|
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|
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|
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|
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|
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//====================================================================== |
|
|
// MAIN PROGRAM |
|
|
//====================================================================== |
|
74 |
|
|
75 |
//---------------------------------------------------------------------- |
//---------------------------------------------------------------------- |
76 |
// Level management |
// Value implementation |
77 |
//---------------------------------------------------------------------- |
//---------------------------------------------------------------------- |
78 |
|
Value::Value(const char* str) |
79 |
// Run init_file to initialize the level list. |
: type(STRING) |
|
void |
|
|
LevelPack::init() |
|
80 |
{ |
{ |
81 |
string filename = enigma::FindDataFile(init_file); |
val.str = new char[strlen(str)+1]; |
82 |
ifstream is(filename.c_str()); |
strcpy(val.str, str); |
|
|
|
|
if (!is) { |
|
|
fprintf(stderr, "Couldn't load level pack %s.\n", filename.c_str()); |
|
|
return; |
|
|
} |
|
|
levels.clear(); |
|
|
|
|
|
string line; |
|
|
vector<string> tokens; |
|
|
while (getline(is, line)) { |
|
|
split_copy(line, '|', back_inserter(tokens)); |
|
|
transform(tokens.begin(), tokens.end(), |
|
|
tokens.begin(), trim<string>); |
|
|
if (tokens.size() == 2) |
|
|
levels.push_back(LevelInfo(tokens[0], tokens[1], "")); |
|
|
tokens.clear(); |
|
|
} |
|
83 |
} |
} |
84 |
|
|
85 |
void |
void Value::assign(const char* s) |
|
enigma::AddLevelPack (const char *init_file, const char *name) |
|
86 |
{ |
{ |
87 |
LevelPack *lp = new LevelPack(init_file, name); |
clear(); |
88 |
LevelPacks.push_back(lp); |
type = STRING; |
89 |
lp->init(); |
val.str = new char[strlen(s)+1]; |
90 |
|
strcpy(val.str, s); |
91 |
} |
} |
92 |
|
|
93 |
//---------------------------------------------------------------------- |
void Value::clear() |
94 |
// GAME |
{ |
95 |
//---------------------------------------------------------------------- |
if (type == STRING) |
96 |
|
delete[] val.str; |
97 |
|
type = NIL; |
98 |
|
} |
99 |
|
|
100 |
Game::Game() |
Value::Value(const Value& other) : type(NIL) |
|
: state(INGAME), |
|
|
input_state(I_NORMAL), |
|
|
icurrent_level(0), |
|
|
last_tick_time(0), |
|
|
screen (0) |
|
101 |
{ |
{ |
102 |
|
this->operator=(other); |
103 |
} |
} |
104 |
|
|
105 |
void |
Value& |
106 |
Game::change_state(State newstate) |
Value::operator=(const Value& other) |
107 |
{ |
{ |
108 |
if (state == newstate) return; |
if (this != &other) { |
109 |
state = newstate; |
clear(); |
110 |
switch (state) { |
if (other.type == STRING) { |
111 |
case LEVELFINISHED: |
assign(other.val.str); |
112 |
level_finished_dtime=0; |
} else { |
113 |
display::GetStatusBar()->show_text("Level finished!", display::TEXT_STATIC); |
type = other.type; |
114 |
player::LevelFinished(); // remove player-controlled actors |
val = other.val; |
115 |
|
} |
|
options::SetLevelFinished(level_pack->name, |
|
|
level_pack->levels[icurrent_level].filename, |
|
|
2); // difficulty |
|
|
break; |
|
|
case PLAYERDEAD: |
|
|
actor_dead_dtime=0; |
|
|
// display::ShowText("You lost", display::TEXT_STATIC); |
|
|
break; |
|
|
default: break; |
|
116 |
} |
} |
117 |
|
return *this; |
118 |
} |
} |
119 |
|
|
120 |
void |
double Value::get_double() const throw() |
|
Game::tick(double dtime) |
|
121 |
{ |
{ |
122 |
switch (state) { |
assert(type == DOUBLE); |
123 |
case RESTARTGAME: |
return val.dval; |
124 |
// Move the main actors to their respective starting positions |
} |
|
player::NewGame(2); // two virtual players |
|
|
if( ! load_level(icurrent_level)) { |
|
|
change_state(ABORT); |
|
|
} else |
|
|
// load_level(icurrent_level); |
|
|
change_state(INGAME); |
|
|
break; |
|
125 |
|
|
126 |
case PLAYERDEAD: |
const char* Value::get_string() const throw() |
127 |
actor_dead_dtime += dtime; |
{ |
128 |
if (actor_dead_dtime <= 0.5) { |
assert(type == STRING); |
129 |
world::Tick(dtime); |
return val.str; |
130 |
display::Tick(dtime); |
} |
|
display::Redraw(screen); |
|
|
handle_events(); |
|
|
} else { |
|
|
change_state (RESTARTGAME); |
|
|
} |
|
|
break; |
|
131 |
|
|
132 |
case RELOADLEVEL: |
Buffer& enigma::operator<<(Buffer& buf, const Value& val) |
133 |
load_level(icurrent_level); |
{ |
134 |
change_state(INGAME); |
buf << Uint8(val.get_type()); |
|
break; |
|
135 |
|
|
136 |
case LEVELINFO: |
switch (val.get_type()) { |
137 |
// TODO: show level information (name, author, etc.) |
case Value::NIL: |
|
change_state(INGAME); |
|
138 |
break; |
break; |
139 |
|
case Value::DOUBLE: |
140 |
case LEVELFINISHED: |
buf << val.get_double(); |
|
level_finished_dtime += dtime; |
|
|
if (level_finished_dtime <= 1.5) { |
|
|
handle_events(); |
|
|
world::Tick(dtime); |
|
|
display::Tick(dtime); |
|
|
display::Redraw(screen); |
|
|
} else { |
|
|
unsigned next_level = 1+icurrent_level; |
|
|
if (next_level == level_pack->levels.size()) |
|
|
change_state(ABORT); |
|
|
else { |
|
|
while (level_pack->levels[next_level].filename == "todo") |
|
|
if (++next_level >= level_pack->levels.size()) |
|
|
break; |
|
|
load_level(next_level); |
|
|
change_state(LEVELINFO); |
|
|
} |
|
|
} |
|
141 |
break; |
break; |
142 |
|
case Value::STRING: |
143 |
|
{ |
144 |
|
const char* str = val.get_string(); |
145 |
|
buf << (Uint16)strlen(str); |
146 |
|
buf.write(str, strlen(str)); |
147 |
|
} break; |
148 |
|
} |
149 |
|
return buf; |
150 |
|
} |
151 |
|
|
152 |
case INGAME: |
Buffer& enigma::operator>>(Buffer& buf, Value& val) |
153 |
|
{ |
154 |
if (player::AllActorsDead()) { |
Uint8 type = Value::NIL; |
155 |
change_state(PLAYERDEAD); |
buf >> type; |
|
} |
|
|
|
|
|
handle_events(); |
|
|
world::Tick(dtime); |
|
|
display::Tick(dtime); |
|
|
display::Redraw(screen); |
|
|
break; |
|
156 |
|
|
157 |
default: |
switch (type) { |
158 |
|
case Value::NIL: |
159 |
|
// ## fixme |
160 |
break; |
break; |
161 |
|
case Value::DOUBLE: |
162 |
|
{ |
163 |
|
double tmp; |
164 |
|
if (buf >> tmp) |
165 |
|
val = Value(tmp); |
166 |
|
} break; |
167 |
|
case Value::STRING: |
168 |
|
{ |
169 |
|
Uint16 len; |
170 |
|
if (buf >> len) { |
171 |
|
char* tmp = new char[len+1]; |
172 |
|
tmp[len] = 0; |
173 |
|
if (buf.read(tmp, len)) |
174 |
|
val.assign(tmp); |
175 |
|
delete[] tmp; |
176 |
|
} |
177 |
|
} break; |
178 |
} |
} |
179 |
|
return buf; |
180 |
} |
} |
181 |
|
|
182 |
bool |
int |
183 |
Game::load_level(int ilevel) |
enigma::to_int(const Value &v) |
184 |
{ |
{ |
185 |
// FX_Fade(video::FADEOUT); |
switch (v.get_type()) { |
186 |
vector<LevelInfo> &levels = level_pack->levels; |
case Value::DOUBLE: return int(v.get_double()); |
187 |
|
case Value::STRING: return atoi(v.get_string()); |
188 |
icurrent_level=ilevel; |
default: return 0; |
189 |
if( ! world::Load(levels[icurrent_level].filename)) |
} |
|
return false; |
|
|
|
|
|
GC gc(video::BackBuffer()); |
|
|
display::DrawAll(gc); |
|
|
ShowScreen(video::TM_PUSH_RANDOM, video::BackBuffer()); |
|
|
// FX_Fade(video::FADEIN); |
|
|
sdl::FlushEvents(); |
|
|
update_mouse_button_state(); |
|
|
last_tick_time = SDL_GetTicks(); |
|
|
return true; |
|
190 |
} |
} |
191 |
|
|
192 |
void |
bool |
193 |
Game::run (LevelPack *lp, int ilevel) |
enigma::to_bool(const Value &v) |
194 |
{ |
{ |
195 |
screen = video::GetScreen(); |
return (v.get_type() != Value::NIL); |
196 |
class Avg { |
} |
|
enum {N=20}; |
|
|
double dtimes[N]; |
|
|
int idx; |
|
|
public: |
|
|
Avg() : idx(0) { fill(dtimes, dtimes+N, 0.010); } |
|
|
void add(double dtime) { |
|
|
dtimes[idx++] = dtime; |
|
|
idx = idx % N; |
|
|
} |
|
|
double get() { |
|
|
double s=0; |
|
|
for (int i=0; i<N; s+=dtimes[i++]); |
|
|
return s/N; |
|
|
} |
|
|
}; |
|
|
static Avg average_dtime; |
|
|
|
|
|
level_pack = lp; |
|
|
|
|
|
icurrent_level = ilevel; |
|
|
|
|
|
sdl::TempInputGrab grab(options::Nograb ? SDL_GRAB_OFF : SDL_GRAB_ON); |
|
|
video::HideMouse(); |
|
|
// sound::PlayMusic("/sound/Emilie.xm"); |
|
|
sound::FadeoutMusic(); |
|
|
sound::StopMusic(); |
|
|
|
|
|
double dtime=0; |
|
|
|
|
|
state = RESTARTGAME; |
|
|
while (state != ABORT) |
|
|
{ |
|
|
last_tick_time=SDL_GetTicks(); |
|
|
|
|
|
tick(dtime); |
|
|
|
|
|
int sleeptime = 10 - (SDL_GetTicks()-last_tick_time); |
|
|
if (sleeptime > 0) |
|
|
; //SDL_Delay(sleeptime); |
|
|
|
|
|
dtime=(SDL_GetTicks()-last_tick_time)/1000.0; |
|
|
|
|
|
double adtime = average_dtime.get(); |
|
|
average_dtime.add(dtime); |
|
|
if (abs(adtime-dtime)/adtime < 0.1) { |
|
|
// less than 10% deviation from average frame time? |
|
|
dtime = adtime; |
|
|
} |
|
197 |
|
|
198 |
if (dtime > 500.0) /* Time has done something strange, perhaps |
double |
199 |
run backwards */ |
enigma::to_double(const Value &v) |
200 |
dtime = 0.0; |
{ |
201 |
else if (dtime > 0.5) |
switch (v.get_type()) { |
202 |
dtime = 0.5; |
case Value::DOUBLE: return v.get_double(); |
203 |
|
case Value::STRING: return atof(v.get_string()); |
204 |
|
default: return 0; |
205 |
} |
} |
|
video::ShowMouse(); |
|
206 |
} |
} |
207 |
|
|
208 |
static void |
const char * |
209 |
mouse_force(int xrel, int yrel) |
enigma::to_string(const Value &v) |
210 |
{ |
{ |
211 |
px::V3 force(xrel, yrel,0); |
static char buf[30]; |
212 |
double f = length(force); |
switch (v.get_type()) { |
213 |
if (f > 0) |
case Value::NIL: return ""; |
214 |
{ |
case Value::DOUBLE: |
215 |
force *= options::MouseSpeed; |
sprintf(buf, "%f", v.get_double()); |
216 |
world::SetMouseForce(force); |
return buf; |
217 |
|
case Value::STRING: return v.get_string(); |
218 |
|
default: return 0; |
219 |
} |
} |
220 |
} |
} |
221 |
|
|
222 |
void |
|
223 |
Game::handle_events() |
ostream& enigma::operator<<(ostream& os, const Value& val) |
224 |
{ |
{ |
225 |
SDL_Event e; |
switch (val.get_type()) { |
226 |
while (SDL_PollEvent(&e)) |
case Value::NIL: os << "nil"; break; |
227 |
{ |
case Value::DOUBLE: os << val.get_double(); break; |
228 |
switch (e.type) { |
case Value::STRING: os << val.get_string(); break; |
|
case SDL_KEYDOWN: |
|
|
on_keydown(e); |
|
|
break; |
|
|
case SDL_MOUSEMOTION: |
|
|
mouse_force(e.motion.xrel, e.motion.yrel); |
|
|
break; |
|
|
case SDL_MOUSEBUTTONDOWN: |
|
|
case SDL_MOUSEBUTTONUP: |
|
|
on_mousebutton(e); |
|
|
break; |
|
|
case SDL_ACTIVEEVENT: |
|
|
if( e.active.gain == 0) |
|
|
show_menu(); |
|
|
break; |
|
|
case SDL_QUIT: |
|
|
change_state(ABORT); |
|
|
break; |
|
|
} |
|
229 |
} |
} |
230 |
|
return os; |
231 |
} |
} |
232 |
|
|
233 |
void |
//---------------------------------------------------------------------- |
234 |
Game::on_mousebutton(SDL_Event &e) |
// Timer |
235 |
|
//---------------------------------------------------------------------- |
236 |
|
|
237 |
|
namespace enigma |
238 |
{ |
{ |
239 |
if (e.button.state == SDL_PRESSED) |
class Alarm { |
240 |
{ |
TimeHandler * handler; |
241 |
if (e.button.button == 1) { |
double interval; |
242 |
// left mousebutton -> activate first item in inventory |
double timeleft; |
243 |
player::ActivateItem(); |
bool repeatp; |
244 |
} |
public: |
245 |
else if (e.button.button == 3) { |
Alarm(TimeHandler* h, double interval, bool repeatp); |
246 |
// right mousebutton -> rotate inventory |
void tick(double dtime); |
247 |
display::GetStatusBar()->hide_text(); |
bool expired() const { return timeleft <= 0; } |
248 |
player::RotateInventory(); |
|
249 |
|
bool operator==(const Alarm &a) const { |
250 |
|
return a.handler == handler; |
251 |
} |
} |
252 |
} |
}; |
|
update_mouse_button_state(); |
|
|
} |
|
253 |
|
|
254 |
void |
struct Timer::Rep { |
255 |
Game::update_mouse_button_state() |
std::list<TimeHandler*> handlers; |
256 |
{ |
std::list<Alarm> alarms; |
257 |
int b = SDL_GetMouseState(0, 0); |
}; |
|
player::InhibitPickup((b & SDL_BUTTON(1)) || (b & SDL_BUTTON(3))); |
|
258 |
} |
} |
259 |
|
|
260 |
static void set_mousespeed(double spd) |
Alarm::Alarm(TimeHandler* h, double i, bool r) |
261 |
|
: handler(h), interval(i), timeleft(i), repeatp(r) |
262 |
|
{} |
263 |
|
|
264 |
|
void |
265 |
|
Alarm::tick(double dtime) |
266 |
{ |
{ |
267 |
if (spd > 0 && spd < 15) { |
timeleft -= dtime; |
268 |
display::StatusBar *sb = display::GetStatusBar(); |
while (timeleft <= 0) { |
269 |
char msg[200]; |
handler->alarm(); |
270 |
options::MouseSpeed = int(spd); |
if (repeatp) |
271 |
sprintf(msg, "Mouse speed: %d", int(spd)); |
timeleft += interval; |
|
sb->show_text(msg, display::TEXT_2SECONDS); |
|
272 |
} |
} |
273 |
} |
} |
274 |
|
|
275 |
static void set_frictionfactor(double f) |
Timer::Timer() |
276 |
|
: rep(*new Rep) |
277 |
|
{} |
278 |
|
|
279 |
|
Timer::~Timer() |
280 |
{ |
{ |
281 |
if (f > 0 && f < 10) { |
delete &rep; |
|
display::StatusBar *sb = display::GetStatusBar(); |
|
|
char msg[200]; |
|
|
f = int(2*f)/2.0; |
|
|
options::FrictionFactor = f; |
|
|
sprintf(msg, "Friction: %g", f); |
|
|
sb->show_text(msg, display::TEXT_2SECONDS); |
|
|
} |
|
282 |
} |
} |
283 |
|
|
284 |
void |
void |
285 |
Game::on_keydown(SDL_Event &e) |
Timer::deactivate(TimeHandler* th) |
286 |
{ |
{ |
287 |
switch (e.key.keysym.sym) { |
// This doesn't work: Some objects deactivate themselves from their |
288 |
case SDLK_ESCAPE: |
// `tick' method! |
289 |
show_menu(); |
// rep.handlers.remove(th); |
|
break; |
|
|
|
|
|
case SDLK_LEFT: set_mousespeed(options::MouseSpeed - 1); break; |
|
|
case SDLK_RIGHT: set_mousespeed(options::MouseSpeed + 1); break; |
|
|
case SDLK_PAGEUP: |
|
|
set_frictionfactor (options::FrictionFactor+0.5); |
|
|
break; |
|
|
case SDLK_PAGEDOWN: |
|
|
set_frictionfactor (options::FrictionFactor-0.5); |
|
|
break; |
|
290 |
|
|
291 |
case SDLK_F10: |
std::list<TimeHandler*>::iterator i; |
|
{ |
|
|
string fname = level_pack->levels[icurrent_level].filename + ".bmp"; |
|
|
video::Screenshot(fname.c_str()); |
|
|
} |
|
|
break; |
|
|
case SDLK_F3: |
|
|
player::Suicide(); |
|
|
// change_state(RELOADLEVEL); |
|
|
break; |
|
|
case SDLK_x: |
|
|
if (e.key.keysym.mod & KMOD_ALT) { |
|
|
change_state(ABORT); |
|
|
} |
|
|
break; |
|
|
default: |
|
|
break; |
|
|
} |
|
292 |
|
|
293 |
if (options::WizardMode > 0.0) { |
i = find(rep.handlers.begin(), rep.handlers.end(), th); |
294 |
switch (e.key.keysym.sym) { |
if (i != rep.handlers.end()) { |
295 |
case SDLK_f: |
*i = 0; |
|
options::ShowFPS = !options::ShowFPS; |
|
|
break; |
|
|
case SDLK_l: |
|
|
load_level(icurrent_level); |
|
|
break; |
|
|
case SDLK_t: |
|
|
// Darken the current screen; useful for debugging screen updates |
|
|
TintRect(screen, screen->size(), 0,0,0, 200); |
|
|
screen->update_all(); |
|
|
screen->flush_updates(); |
|
|
break; |
|
|
case SDLK_g: |
|
|
if (e.key.keysym.mod & KMOD_ALT) { |
|
|
display::ReloadModels(); |
|
|
load_level(icurrent_level); |
|
|
} |
|
|
break; |
|
|
case SDLK_1: ToggleFlag(display::SHOW_FLOOR); break; |
|
|
case SDLK_2: ToggleFlag(display::SHOW_ITEMS); break; |
|
|
case SDLK_3: ToggleFlag(display::SHOW_SHADES); break; |
|
|
case SDLK_4: ToggleFlag(display::SHOW_STONES); break; |
|
|
case SDLK_5: ToggleFlag(display::SHOW_SPRITES); break; |
|
|
default: |
|
|
break; |
|
|
} |
|
296 |
} |
} |
297 |
} |
} |
298 |
|
|
299 |
void |
void |
300 |
Game::show_menu() |
Timer::activate(TimeHandler *th) |
301 |
{ |
{ |
302 |
sdl::TempInputGrab grab(SDL_GRAB_OFF); |
if (find(rep.handlers.begin(), rep.handlers.end(), th) == rep.handlers.end()) |
303 |
|
rep.handlers.push_back(th); |
|
video::ShowMouse(); |
|
|
GameMenu m; |
|
|
m.manage(screen); |
|
|
video::HideMouse(); |
|
|
update_mouse_button_state(); |
|
|
last_tick_time = SDL_GetTicks(); |
|
|
if (state != ABORT) |
|
|
display::RedrawAll(screen); |
|
304 |
} |
} |
305 |
|
|
306 |
namespace |
void |
307 |
|
Timer::set_alarm(TimeHandler *th, double interval, bool repeatp) |
308 |
{ |
{ |
309 |
Game game_inst; |
if (interval > 0) |
310 |
|
rep.alarms.push_back(Alarm(th, interval, repeatp)); |
311 |
} |
} |
312 |
|
|
313 |
bool enigma::ConserveLevel = false; |
void |
314 |
int enigma::Difficulty = 1; |
Timer::remove_alarm(TimeHandler *th) |
|
|
|
|
void |
|
|
enigma::StartGame (LevelPack *lp, unsigned levelidx) |
|
315 |
{ |
{ |
316 |
if (lp->levels[levelidx].filename != "todo") |
// only the ``handler'' entries are compared |
317 |
game_inst.run (lp, levelidx); |
rep.alarms.remove(Alarm(th,0,0)); |
318 |
} |
} |
319 |
|
|
320 |
|
|
321 |
void enigma::FinishLevel() { |
void |
322 |
game_inst.finish_level(); |
Timer::tick(double dtime) |
323 |
|
{ |
324 |
|
rep.handlers.remove(0); // remove inactive entries |
325 |
|
for_each(rep.handlers.begin(), rep.handlers.end(), |
326 |
|
bind2nd(mem_fun(&TimeHandler::tick), dtime)); |
327 |
|
|
328 |
|
// Explicit loop since `mem_fun_ref' requires a constant member function |
329 |
|
for (list<Alarm>::iterator i=rep.alarms.begin(); i!=rep.alarms.end(); ++i) |
330 |
|
i->tick(dtime); |
331 |
|
rep.alarms.remove_if(mem_fun_ref(&Alarm::expired)); |
332 |
} |
} |
333 |
|
|
|
void enigma::RestartLevel() { |
|
|
game_inst.restart_level(); |
|
|
} |
|
334 |
|
|
335 |
void enigma::QuitGame() { |
void |
336 |
game_inst.quit(); |
Timer::clear() |
337 |
|
{ |
338 |
|
rep.handlers.clear(); |
339 |
|
rep.alarms.clear(); |
340 |
} |
} |
341 |
|
|
342 |
|
|
343 |
//---------------------------------------------------------------------- |
//---------------------------------------------------------------------- |
344 |
// Data path |
// Data path |
345 |
//---------------------------------------------------------------------- |
//---------------------------------------------------------------------- |
348 |
class DataPathList { |
class DataPathList { |
349 |
public: |
public: |
350 |
DataPathList(const string &pathspec=DEFAULT_DATA_PATH) |
DataPathList(const string &pathspec=DEFAULT_DATA_PATH) |
351 |
{ set_path(pathspec); } |
{ |
352 |
|
set_path(pathspec); |
353 |
|
} |
354 |
|
|
355 |
void set_path(const string &pathspec) |
void set_path(const string &pathspec) |
356 |
{ |
{ |
401 |
{ |
{ |
402 |
string found_file; |
string found_file; |
403 |
if (!datapaths.find_file(filename, found_file)) { |
if (!datapaths.find_file(filename, found_file)) { |
404 |
fprintf(stderr, "File not found: %s\n", filename.c_str()); |
Log << "File not found: " << filename << endl; |
405 |
return filename; |
return filename; |
406 |
} |
} |
407 |
return found_file; |
return found_file; |
416 |
//---------------------------------------------------------------------- |
//---------------------------------------------------------------------- |
417 |
// Resource management |
// Resource management |
418 |
//---------------------------------------------------------------------- |
//---------------------------------------------------------------------- |
419 |
|
namespace |
420 |
|
{ |
421 |
|
px::Cache<px::Font *, FontAlloc> font_cache; |
422 |
|
px::Cache<px::Surface*, ImageAlloc> image_cache; |
423 |
|
} |
424 |
|
|
425 |
px::Font * |
px::Font * |
426 |
enigma::LoadFont (const char *name) |
enigma::LoadFont (const char *name) |
434 |
px::Font * |
px::Font * |
435 |
enigma::GetFont(const char *name) |
enigma::GetFont(const char *name) |
436 |
{ |
{ |
437 |
return app.font_cache.get(name); |
return font_cache.get(name); |
438 |
} |
} |
439 |
|
|
440 |
px::Surface * |
px::Surface * |
448 |
enigma::GetImage(const char *name) |
enigma::GetImage(const char *name) |
449 |
{ |
{ |
450 |
string filename = FindDataFile(string("gfx/") + name + ".png"); |
string filename = FindDataFile(string("gfx/") + name + ".png"); |
451 |
Surface *s = app.image_cache.get(filename); |
Surface *s = image_cache.get(filename); |
452 |
assert(s); |
assert(s); |
453 |
return s; |
return s; |
454 |
} |
} |
|
|
|
|
//---------------------------------------------------------------------- |
|
|
// Startup |
|
|
//---------------------------------------------------------------------- |
|
|
|
|
|
static void usage() |
|
|
{ |
|
|
printf("Available command line options for Enigma:\n\n" |
|
|
" --nosound Disable music and sound\n" |
|
|
" --nomusic Disable music\n" |
|
|
" --window Run in a window; do not enter fullscreen mode\n" |
|
|
" --help -h Show this help\n" |
|
|
" --version Print the executable's version number\n" |
|
|
" --8bpp Use 256 color mode\n" |
|
|
" --nograb Do not use exclusive mouse/keyboard access\n" |
|
|
"\n"); |
|
|
} |
|
|
|
|
|
static void |
|
|
init() |
|
|
{ |
|
|
lua::Init(); |
|
|
|
|
|
// Run initialization scripts |
|
|
lua::Dofile("init.lua"); |
|
|
lua::Dofile("levels/index.lua"); |
|
|
|
|
|
// Load preferences |
|
|
if (!options::Load()) |
|
|
{ |
|
|
fprintf(stderr, "Error in configuration file.\n"); |
|
|
} |
|
|
|
|
|
/* |
|
|
** Evaluate command line arguments. |
|
|
*/ |
|
|
struct AP : public argp::ArgParser { |
|
|
public: |
|
|
enum { |
|
|
OPT_NOSOUND, OPT_NOMUSIC, OPT_VERSION, OPT_HELP, |
|
|
OPT_WINDOW, OPT_WIZARD, OPT_NOGRAB, OPT_LOG, |
|
|
OPT_8BPP, OPT_GAME, |
|
|
OPT_PEROXYD, OPT_OXYD1, OPT_EXTRA, OPT_MAGNUM |
|
|
}; |
|
|
|
|
|
AP() : ArgParser (app.args.begin(), app.args.end()) |
|
|
{ |
|
|
nosound = nomusic = show_help = show_version = do_log = false; |
|
|
gamename = ""; |
|
|
gametype = GAMET_ENIGMA; |
|
|
|
|
|
def (OPT_NOSOUND, 0, "nosound"); |
|
|
def (OPT_NOMUSIC, 0, "nomusic"); |
|
|
def (OPT_VERSION, 0, "version"); |
|
|
def (OPT_HELP, 'h', "help"); |
|
|
def (OPT_WINDOW, 'w', "window"); |
|
|
def (OPT_WIZARD, 0, "wizard"); |
|
|
def (OPT_NOGRAB, 0, "nograb"); |
|
|
def (OPT_LOG, 'l', "log"); |
|
|
def (OPT_8BPP, '8', "8bpp"); |
|
|
def (OPT_GAME, 'g', "game", true); |
|
|
def (OPT_PEROXYD, 0, "peroxyd"); |
|
|
def (OPT_OXYD1, 0, "oxyd1"); |
|
|
def (OPT_EXTRA, 0, "oxydextra"); |
|
|
def (OPT_MAGNUM,0, "oxydmagnum"); |
|
|
} |
|
|
|
|
|
// ArgParser interface. |
|
|
void on_error (ErrorType t, const string &option) { |
|
|
cout << errormsg(t, option) << endl; |
|
|
show_help = true; |
|
|
} |
|
|
|
|
|
void on_option (int id, const string ¶m) { |
|
|
switch (id) { |
|
|
case OPT_NOSOUND: nosound=true; break; |
|
|
case OPT_NOMUSIC: nomusic=true; break; |
|
|
case OPT_VERSION: show_version=true; break; |
|
|
case OPT_HELP: show_help=true; break; |
|
|
case OPT_WINDOW: options::FullScreen=false; break; |
|
|
case OPT_WIZARD: options::WizardMode=true; break; |
|
|
case OPT_NOGRAB: options::Nograb=true; break; |
|
|
case OPT_8BPP: options::BitsPerPixel = 8; break; |
|
|
case OPT_GAME: gamename = param; break; |
|
|
case OPT_LOG: do_log = true; break; |
|
|
case OPT_PEROXYD: gametype = GAMET_PEROXYD; break; |
|
|
case OPT_OXYD1: gametype = GAMET_OXYD1; break; |
|
|
case OPT_EXTRA: gametype = GAMET_OXYDEXTRA; break; |
|
|
case OPT_MAGNUM: gametype = GAMET_OXYDMAGNUM; break; |
|
|
} |
|
|
} |
|
|
|
|
|
void on_argument (const string &arg) { |
|
|
} |
|
|
|
|
|
// Variables. |
|
|
bool nosound, nomusic, show_help, show_version, do_log; |
|
|
string gamename; |
|
|
GameType gametype; |
|
|
}; |
|
|
AP ap; |
|
|
ap.parse(); |
|
|
|
|
|
if (ap.show_help || ap.show_version) { |
|
|
printf("Enigma v%s\n",VERSION); |
|
|
if (ap.show_help) usage(); |
|
|
exit(0); |
|
|
} |
|
|
|
|
|
if (ap.do_log) { |
|
|
logfile.open("enigma.log", ios::out); |
|
|
if (logfile) |
|
|
enigma::Log.rdbuf(logfile.rdbuf()); |
|
|
else |
|
|
fprintf(stderr,"Could not open log file \"enigma.log\" for writing.\n"); |
|
|
} |
|
|
|
|
|
int sdl_flags = SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE; |
|
|
if (!ap.nosound) |
|
|
sdl_flags |= SDL_INIT_AUDIO; |
|
|
|
|
|
if (SDL_Init(sdl_flags) < 0) { |
|
|
fprintf(stderr, "Couldn't init SDL: %s\n", SDL_GetError()); |
|
|
exit(1); |
|
|
} |
|
|
|
|
|
if (ap.nosound) |
|
|
sound::DisableSound(); |
|
|
else if (ap.nomusic) |
|
|
sound::DisableMusic(); |
|
|
|
|
|
if (ap.gamename == "enigma") { |
|
|
oxyd::Init(); |
|
|
} |
|
|
video::Init(); |
|
|
video::SetPalette("enigma.pal"); |
|
|
display::Init(); |
|
|
sound::Init(); |
|
|
world::Init(); |
|
|
|
|
|
video::SetMouseCursor(enigma::LoadImage("cur-magic"), 4, 4); |
|
|
video::ShowMouse(); |
|
|
} |
|
|
|
|
|
static void |
|
|
shutdown() |
|
|
{ |
|
|
video::Shutdown(); |
|
|
display::Shutdown(); |
|
|
world::Shutdown(); |
|
|
options::Save(); |
|
|
delete_sequence(enigma::LevelPacks.begin(), |
|
|
enigma::LevelPacks.end()); |
|
|
} |
|
|
|
|
|
int |
|
|
main(int argc, char** argv) |
|
|
{ |
|
|
#ifdef MACOSX |
|
|
// In Mac OS X, applications are self-contained bundles, |
|
|
// e.g. directories like "Enigma.app". Resources are |
|
|
// placed in those bundles under "Enigma.app/Contents/Resources", |
|
|
// the main executable would be "Enigma.app/Contents/MacOS/enigma". |
|
|
// Here, we get the executable name, clip off the last bit, chdir into it, |
|
|
// then chdir to ../Resources. The original SDL implementation chdirs to |
|
|
// "../../..", i.e. the directory the bundle is placed in. This break |
|
|
// the self-containedness. |
|
|
char parentdir[1024]; |
|
|
char *c; |
|
|
|
|
|
strncpy ( parentdir, argv[0], sizeof(parentdir) ); |
|
|
c = (char*) parentdir; |
|
|
|
|
|
while (*c != '\0') /* go to end */ |
|
|
c++; |
|
|
|
|
|
while (*c != '/') /* back up to parent */ |
|
|
c--; |
|
|
|
|
|
*c++ = '\0'; /* cut off last part (binary name) */ |
|
|
|
|
|
chdir (parentdir); /* chdir to the binary app's parent */ |
|
|
chdir ("../Resources/"); /* chdir to the .app's parent */ |
|
|
#endif //MACOSX |
|
|
|
|
|
app.init(argc,argv); |
|
|
|
|
|
init(); |
|
|
|
|
|
GUI_MainMenu(LevelPacks[0], 0); |
|
|
shutdown(); |
|
|
return 0; |
|
|
} |
|