/[enigma]/enigma/src/enigma-lua.pkg
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revision 1.2 by dheck, Thu Jan 9 10:19:20 2003 UTC revision 1.3 by dheck, Thu Jan 9 18:27:33 2003 UTC
# Line 1  Line 1 
1  //==================================================  -*- Mode: C++ -*-  //==================================================  -*- Mode: C++ -*-
2  // Copyright (C) 2002 Daniel Heck                    // Copyright (C) 2002,2003 Daniel Heck                  
3  //  //
4  // This program is free software; you can redistribute it and/or  // This program is free software; you can redistribute it and/or
5  // modify it under the terms of the GNU General Public License  // modify it under the terms of the GNU General Public License
# Line 14  Line 14 
14  // You should have received a copy of the GNU General Public License along  // You should have received a copy of the GNU General Public License along
15  // with this program; if not, write to the Free Software Foundation, Inc.,  // with this program; if not, write to the Free Software Foundation, Inc.,
16  // 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.  // 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
17    //
18    // $Id$
19  //======================================================================  //======================================================================
20    
21    
# Line 140  module options Line 142  module options
142      extern int    UseAlpha;      extern int    UseAlpha;
143      extern double SoundVolume;      extern double SoundVolume;
144      extern double MusicVolume;      extern double MusicVolume;
145        extern double StereoSeparation;
146    
147      struct LevelStatus {      struct LevelStatus {
148          LevelStatus(int easy=-1, int hard=-1, int fin=0);          LevelStatus(int easy=-1, int hard=-1, int fin=0);
# Line 148  module options Line 151  module options
151      void SetLevelStatus(const char *levelpack,      void SetLevelStatus(const char *levelpack,
152                          const char *levelname,                          const char *levelname,
153                          const LevelStatus &stat);                          const LevelStatus &stat);
       
       
     void SetVolume(double vol);  
154  }  }

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