/[enigma]/enigma/src/enigma-lua.pkg
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revision 1.12 by dheck, Thu Jun 12 10:57:26 2003 UTC revision 1.13 by dheck, Sun Jun 15 10:27:30 2003 UTC
# Line 23  Line 23 
23  // enigma.cc  // enigma.cc
24  //----------------------------------------  //----------------------------------------
25  $#include "enigma.hh"  $#include "enigma.hh"
 $#include "game.hh"  
26  $using namespace enigma;  $using namespace enigma;
27  $using px::Surface;  $using px::Surface;
28  $using px::Font;  $using px::Font;
# Line 32  module enigma Line 31  module enigma
31  {  {
32      enum Direction {NODIR, NORTH, EAST, SOUTH, WEST};      enum Direction {NODIR, NORTH, EAST, SOUTH, WEST};
33    
34      void AddLevelPack (const char *init_file, const char *name);      Surface *GetImage(const char *name);
35      void AddZippedLevelPack (const char *zipfile);      Surface *LoadImage(const char *name);
36        Font *GetFont(const char *name);
37    }
38    
39    //----------------------------------------
40    // game.cc
41    //----------------------------------------
42    $#include "game.hh"
43    module enigma
44    {
45      extern int ConserveLevel;      extern int ConserveLevel;
46      extern int AllowTogglePlayer;      extern int AllowTogglePlayer;
     extern int Difficulty;  
47      extern int ShowMoves;      extern int ShowMoves;
48        extern double Brittleness;
49        extern double SlopeForce;
50        extern double SlopeForce2;
51        extern double FrictionFactor;
52    
53      Surface *GetImage(const char *name);      void AddLevelPack (const char *init_file, const char *name);
54      Surface *LoadImage(const char *name);      void AddZippedLevelPack (const char *zipfile);
     Font *GetFont(const char *name);  
55    
56      void FinishLevel();      void FinishLevel();
57      void RestartLevel();      void RestartLevel();
58      void QuitGame();      void QuitGame();
59  }  }
60    
   
61  //----------------------------------------  //----------------------------------------
62  // world.cc, objects.cc  // world.cc, objects.cc
63  //----------------------------------------  //----------------------------------------
# Line 91  $using px::Screen; Line 99  $using px::Screen;
99    
100  module video  module video
101  {  {
     int GetColorDepth();  
102      Screen *GetScreen();      Screen *GetScreen();
103      void HideMouse();      void HideMouse();
104      void ShowMouse();      void ShowMouse();
105  }  }
106    
107  //----------------------------------------  // //----------------------------------------
108  // display.cc  // // display.cc
109  //----------------------------------------  // //----------------------------------------
110  $#include "display.hh"  // $#include "display.hh"
111  $using namespace display;  // $using namespace display;
112  $using px::Rect;  // $using px::Rect;
113    
114  module display  // module display
115  {  // {
116      typedef int FollowMode;  //     typedef int FollowMode;
117      enum FollowMode {  //     enum FollowMode {
118          FOLLOW_SCROLLING,       // Scroll the screen  //         FOLLOW_SCROLLING,       // Scroll the screen
119          FOLLOW_SCREEN           // Flip the screen region  //         FOLLOW_SCREEN           // Flip the screen region
120      };  //     };
121      void SetFollowMode(FollowMode m);  //     void SetFollowMode(FollowMode m);
122    
123      void DefineImage(const char *name, const char *fname,  //     void DefineImage(const char *name, const char *fname,
124                       int xoff, int yoff);  //                      int xoff, int yoff);
125      void DefineSubImage(const char *name, const char *fname,  //     void DefineSubImage(const char *name, const char *fname,
126                          int xoff, int yoff, Rect r);  //                         int xoff, int yoff, Rect r);
127      void DefineRandModel(const char *name, int n, const char *names[n]);  //     void DefineRandModel(const char *name, int n, const char *names[n]);
128      void DefineShadedModel(const char *name, const char *model,  //     void DefineShadedModel(const char *name, const char *model,
129                             const char *shade);  //                            const char *shade);
130      void DefineOverlayImage (const char *name, int n,  //     void DefineOverlayImage (const char *name, int n,
131                               const char *images[n]);  //                              const char *images[n]);
132      void DefineComposite (const char *name,  //     void DefineComposite (const char *name,
133                            const char *bgname,  //                           const char *bgname,
134                            const char *fgname);  //                           const char *fgname);
135      void DefineAnim (const char *name, bool loop_p);  //     void DefineAnim (const char *name, bool loop_p);
136      void AddFrame (const char *name, const char *model, double time);  //     void AddFrame (const char *name, const char *model, double time);
137      void DefineAlias (const char *name, const char *othername);  //     void DefineAlias (const char *name, const char *othername);
138  }  // }
139    
140    
141  //----------------------------------------  //----------------------------------------
# Line 148  module options Line 155  module options
155      extern double StereoSeparation;      extern double StereoSeparation;
156      extern int    SoundSet;      extern int    SoundSet;
157      extern int    SkipSolvedLevels;      extern int    SkipSolvedLevels;
158        extern int    Difficulty;
159    
160      struct LevelStatus {      struct LevelStatus {
161          LevelStatus(int easy=-1, int hard=-1, int fin=0, unsigned long solv = 0);          LevelStatus(int easy=-1, int hard=-1, int fin=0, unsigned long solv = 0);

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