366 |
if (m == "resurrect") change_state(RESURRECTED); |
if (m == "resurrect") change_state(RESURRECTED); |
367 |
break; |
break; |
368 |
case SINKING: |
case SINKING: |
369 |
if (m == "getout") change_state(NORMAL); |
if (m == "shatter") change_state_noshield(SHATTERING); |
370 |
|
else if (m == "getout") change_state(NORMAL); |
371 |
break; |
break; |
372 |
case FALLING_VORTEX: |
case FALLING_VORTEX: |
373 |
if (m == "rise") change_state(RISING_VORTEX); // vortex->vortex teleportation |
if (m == "rise") change_state(RISING_VORTEX); // vortex->vortex teleportation |