Parent Directory | Revision Log | Patch
revision 1.41.2.2 by dheck, Mon Sep 22 02:43:53 2003 UTC | revision 1.41.2.3 by dheck, Fri Sep 26 14:50:32 2003 UTC | |
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# | Line 415 void BasicBall::message(const string &m, | Line 415 void BasicBall::message(const string &m, |
415 | if ((m == "shatter" || m == "drown" || m == "fall") | if ((m == "shatter" || m == "drown" || m == "fall") |
416 | && !has_halo()) | && !has_halo()) |
417 | { | { |
418 | std::cout << "appearing " << m << " in state " << state << std::endl; | // Give an "emergency" shield to the actor if it would die |
419 | // give an "emergency" shield to the actor if it would die | // after appearing. |
// after appearing | ||
420 | m_shield_rest_time = 1.5; | m_shield_rest_time = 1.5; |
421 | update_halo(); | update_halo(); |
422 | } | } |
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