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revision 1.51 by dheck, Sat Dec 14 23:52:17 2002 UTC revision 1.52 by dheck, Mon Dec 16 20:41:41 2002 UTC
# Line 2974  CoinSlot::actor_hit(const StoneContact & Line 2974  CoinSlot::actor_hit(const StoneContact &
2974      {      {
2975          if (player::Inventory *inv = get_inventory(sc.actor))          if (player::Inventory *inv = get_inventory(sc.actor))
2976          {          {
2977                sound::PlaySound("st-coinslot");
2978              Item *it = inv->yield_first();              Item *it = inv->yield_first();
2979    
2980              double coin_value = 0;              double coin_value = 0;

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