/[enigma]/enigma/models-2d.lua
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Diff of /enigma/models-2d.lua

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revision 1.53 by dheck, Wed Dec 4 19:52:03 2002 UTC revision 1.54 by dheck, Sat Dec 14 23:52:44 2002 UTC
# Line 341  def_anim("ac-whiteball-appear", {{"invis Line 341  def_anim("ac-whiteball-appear", {{"invis
341    
342  -- Jumping black ball --  -- Jumping black ball --
343  namelist=def_subimages("ac-blackball-jump", {h=4, imgw=32, imgh=32, xoff=-16, yoff=-16})  namelist=def_subimages("ac-blackball-jump", {h=4, imgw=32, imgh=32, xoff=-16, yoff=-16})
344    shadows=def_subimages("sh-blackball-jump", {h=4, imgw=32, imgh=32, xoff=-10, yoff=-10})
345    frames={}
346    for i=1,4 do
347        def_shmodel("bb-jump"..i, namelist[i], shadows[i])
348        tinsert(frames, "bb-jump"..i)
349    end
350  def_anim("ac-blackball-jump",  def_anim("ac-blackball-jump",
351           pingpong(buildframes(namelist, 70)))           pingpong(buildframes(frames, 70)))
 -- XXX add shadows  
352    
353    
354  -- Black marble in inventory  --  -- Black marble in inventory  --
# Line 383  def_floors{"fl-abyss"} Line 388  def_floors{"fl-abyss"}
388  def_floors{"fl-dunes", "fl-sand", "fl-bluegreen", "fl-bluegreenx"}  def_floors{"fl-dunes", "fl-sand", "fl-bluegreen", "fl-bluegreenx"}
389  def_floors{"fl-inverse"}  def_floors{"fl-inverse"}
390  def_image("fl-normal")  def_image("fl-normal")
391  def_randfloor("fl-hay",{"fl-hay1", "fl-hay2"})  def_randfloor_si("fl-hay", 4)
392    --def_randfloor("fl-hay",{"fl-hay1", "fl-hay2"})
393  def_floors{"fl-floor_001"}  def_floors{"fl-floor_001"}
394  def_floors{"fl-ice_001"}  def_floors{"fl-ice_001"}
395  def_floors{"fl-stone"}  def_floors{"fl-stone"}
# Line 503  def_image("sh-grate1") Line 509  def_image("sh-grate1")
509  def_image("sh-grate2")  def_image("sh-grate2")
510  def_image("sh-glass")  def_image("sh-glass")
511  def_image("sh-white4")  def_image("sh-white4")
512    def_image("sh-puzzle1")
513    
514  -- stone models  -- stone models
515  if (video.GetColorDepth()==8) then  if (video.GetColorDepth()==8) then
# Line 817  progress(70) Line 824  progress(70)
824    
825  -- Puzzle stones --  -- Puzzle stones --
826  def_subimages("st-puzzle", {modelname="st-puzzlex",w=4,h=4})  def_subimages("st-puzzle", {modelname="st-puzzlex",w=4,h=4})
827  for i=1,16 do def_solidstone("st-puzzle"..i, "st-puzzlex"..i) end  for i=2,16 do def_solidstone("st-puzzle"..i, "st-puzzlex"..i) end
828    def_shmodel("st-puzzle1", "st-puzzlex1", "sh-puzzle1")
 -- function make_puzzle(no)  
 --     def_stone("st-puzzle"..no, nil,  
 --               {filename="st-puzzletempl_"..format("%04d", no)})  
 -- end  
 -- for i=1,16 do make_puzzle(i) end  
829    
830  -- Door --  -- Door --
831  def_image("st-doorh-open")  def_image("st-doorh-open")
# Line 927  display.DefineRandModel("st-magic", getn Line 929  display.DefineRandModel("st-magic", getn
929  progress(100)  progress(100)
930    
931  ring_anim_frames = buildframes(framenames("ring-anim", 1,8), 50)  ring_anim_frames = buildframes(framenames("ring-anim", 1,8), 50)
932    --ring_anim_frames = buildframes(framenames("ring-animb", 2,11), 50)
933  def_anim_images("ring-anim", ring_anim_frames, {xoff=-16,yoff=-16})  def_anim_images("ring-anim", ring_anim_frames, {xoff=-16,yoff=-16})

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