-- created by Martin Hawlisch levelw = 20 levelh = 13 create_world( levelw, levelh) draw_border("st-rock1") fill_floor("fl-abyss", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-rock1", i-1, line) end end end -- Floor: " " -- Border: "#" renderLine( 2, " ### # ## #") renderLine( 3, " # # # # # # #") renderLine( 4, " # # # # # # #") renderLine( 5, " # # # # # # #") renderLine( 6, " # # ## #") hollow( 3, 10) hollow( 7, 10) hollow(12, 10) hollow(16, 10) set_floor( "fl-space", 3, 10) set_floor( "fl-space", 7, 10) set_floor( "fl-space",12, 10) set_floor( "fl-space",16, 10) set_actor("ac-whiteball-small", 3.5,10.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 7.5,10.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 12.5,10.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 16.5,10.5, {player=0, mouseforce=1})