-- Siegfried Fennig 26.12.2002 Rev. 0 levelw = 59 levelh = 38 create_world(levelw, levelh) fill_floor("fl-abyss", 0,0, levelw,levelh) fill_floor("fl-space",19,12, 20,13) fill_floor("fl-inverse",24,15, 10,7) fill_floor("fl-inverse",21,18, 3,1) fill_floor("fl-inverse",34,18, 3,1) fill_floor("fl-inverse",22,16, 1,1) fill_floor("fl-inverse",22,20, 1,1) fill_floor("fl-inverse",35,16, 1,1) fill_floor("fl-inverse",35,20, 1,1) draw_floor("fl-gradient", {21,14}, {1,0},16, {type=1}) draw_floor("fl-gradient", {20,15}, {0,1}, 7, {type=3}) draw_floor("fl-gradient", {21,22}, {1,0},16, {type=2}) draw_floor("fl-gradient", {37,15}, {0,1}, 7, {type=4}) draw_floor("fl-gradient", {20,14}, {1,0}, 1, {type=5}) draw_floor("fl-gradient", {37,14}, {1,0}, 1, {type=6}) draw_floor("fl-gradient", {20,22}, {1,0}, 1, {type=7}) draw_floor("fl-gradient", {37,22}, {1,0}, 1, {type=8}) draw_stones("st-invisible", {18,11}, {1,0},22) draw_stones("st-invisible", {18,25}, {1,0},22) draw_stones("st-invisible", {18,12}, {0,1},13) draw_stones("st-invisible", {39,12}, {0,1},13) set_item("it-hollow", 22,16) set_item("it-hollow", 22,20) set_item("it-hollow", 35,16) set_item("it-hollow", 35,20) shogundot3 (35,13) shogundot2 (21,15) shogundot1 (19,19) shogundot1 (34,20) shogundot3 (23,23) set_actor("ac-whiteball-small", 28, 18.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 28.5, 18.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 29, 18.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 29.5, 18.5, {player=0, mouseforce=1})