-- created by Martin Hawlisch create_world( 20, 13) oxyd_default_flavor = "b" fill_floor("fl-rough", 0,0, level_width,level_height) stone = "st-rock2" draw_border( stone) draw_stones( stone, { 1,5}, {1,0}, 4) draw_stones( stone, { 1,7}, {1,0}, 4) draw_stones( stone, { 5,1}, {0,1}, 5) draw_stones( stone, { 5,7}, {0,1}, 5) draw_stones( stone, { 7,1}, {0,1}, 5) draw_stones( stone, { 7,7}, {0,1}, 5) draw_stones( stone, { 8,5}, {1,0}, 7) draw_stones( stone, { 8,7}, {1,0}, 7) draw_stones( stone, {14,4}, {1,0}, 3) draw_stones( stone, {14,8}, {1,0}, 3) draw_stones( stone, {17,5}, {0,1}, 3) draw_stones( stone, {16,5}, {0,2}, 2) set_stone( stone, 13,6) doorv( 2, 6, {name="door1"}) doorh( 6, 2, {name="door2"}) doorh( 6,10, {name="door3"}) doorv(10, 6, {name="door4"}) set_floor( "fl-bridge", 6, 6, {name="bridge"}) set_item( "it-trigger", 14,6, {action="openclose", target="door1"}) set_item( "it-trigger", 15,5, {action="openclose", target="door2"}) set_item( "it-trigger", 15,6, {action="openclose", target="bridge"}) set_item( "it-trigger", 15,7, {action="openclose", target="door3"}) set_item( "it-trigger", 16,6, {action="openclose", target="door4"}) oxyd( 6, 0) oxyd( 6,12) oxyd( 0, 6) oxyd(12, 6) oxyd_shuffle() set_actor("ac-blackball", 9.2, 6.5, {player=0}) set_actor("ac-whiteball-small", 15.5, 6.5, {player=0, mouseforce=1})