-- Siegfried Fennig 25.12.2002 Rev. 0 levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-rock6") fill_floor("fl-sahara", 0,0, level_width,level_height) oxyd_default_flavor = "b" oxyd ( 1, 1) oxyd ( 4, 1) oxyd ( 7, 1) oxyd ( 12, 1) oxyd ( 15, 1) oxyd ( 18, 1) oxyd ( 1,11) oxyd ( 4,11) oxyd ( 7,11) oxyd ( 12,11) oxyd ( 15,11) oxyd ( 18,11) oxyd_shuffle() draw_stones( "st-rock6", { 5, 1}, {1,0}, 2) draw_stones( "st-rock6", { 4, 2}, {1,0}, 3) draw_stones( "st-rock6", { 3, 3}, {1,0}, 4) draw_stones( "st-rock6", { 3, 4}, {1,0}, 2) draw_stones( "st-rock6", { 3, 5}, {1,0}, 2) draw_stones( "st-rock6", { 3, 7}, {1,0}, 2) draw_stones( "st-rock6", { 3, 8}, {1,0}, 2) draw_stones( "st-rock6", { 3, 9}, {1,0}, 4) draw_stones( "st-rock6", { 4,10}, {1,0}, 3) draw_stones( "st-rock6", { 5,11}, {1,0}, 2) draw_stones( "st-rock6", { 8, 5}, {1,0}, 4) draw_stones( "st-rock6", { 6, 6}, {1,0}, 8) draw_stones( "st-rock6", { 8, 7}, {1,0}, 4) draw_stones( "st-rock6", {13, 1}, {1,0}, 2) draw_stones( "st-rock6", {13, 2}, {1,0}, 3) draw_stones( "st-rock6", {13, 3}, {1,0}, 4) draw_stones( "st-rock6", {15, 4}, {1,0}, 2) draw_stones( "st-rock6", {15, 5}, {1,0}, 2) draw_stones( "st-rock6", {15, 7}, {1,0}, 2) draw_stones( "st-rock6", {15, 8}, {1,0}, 2) draw_stones( "st-rock6", {13, 9}, {1,0}, 4) draw_stones( "st-rock6", {13,10}, {1,0}, 3) draw_stones( "st-rock6", {13,11}, {1,0}, 2) set_stones("st-grate1", {{6,4},{6,5},{13,4},{13,5}}) set_stones("st-grate1", {{3,6},{4,6},{15,6},{16,6}}) set_stones("st-grate1", {{6,7},{6,8},{13,7},{13,8}}) set_stones("st-rock6", {{1,2},{18,2},{1,10},{18,10}}) set_stones("st-wood", {{5,7},{14,5}}) set_stones("st-stoneimpulse", {{5,4},{14,4},{5,8},{14,8}}) function yy1( color, x, y) stone = format( "st-%s1", color) set_stone( stone, x, y) set_stone( stone, x, y+1) end yy1( "white", 3, 1) yy1( "white", 16,10) yy1( "black", 3,10) yy1( "black", 16, 1) set_item("it-yinyang", 9, 2) set_item("it-yinyang", 10,10) set_actor("ac-blackball", 9.5, 2.5, {player=0}) set_actor("ac-whiteball", 10.5, 10.5, {player=1})