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//====================================================================== |
/* |
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// Copyright (C) 2002 Daniel Heck |
* Copyright (C) 2002,2003 Daniel Heck |
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// |
* |
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// This program is free software; you can redistribute it and/or |
* This program is free software; you can redistribute it and/or |
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// modify it under the terms of the GNU General Public License |
* modify it under the terms of the GNU General Public License |
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// as published by the Free Software Foundation; either version 2 |
* as published by the Free Software Foundation; either version 2 |
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// of the License, or (at your option) any later version. |
* of the License, or (at your option) any later version. |
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// |
* |
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// This program is distributed in the hope that it will be useful, |
* This program is distributed in the hope that it will be useful, |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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// GNU General Public License for more details. |
* GNU General Public License for more details. |
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// |
* |
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// You should have received a copy of the GNU General Public License along |
* You should have received a copy of the GNU General Public License along |
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// with this program; if not, write to the Free Software Foundation, Inc., |
* with this program; if not, write to the Free Software Foundation, Inc., |
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// 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. |
* 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. |
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//====================================================================== |
* |
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|
* $Id$ |
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|
*/ |
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#include "laser.hh" |
#include "laser.hh" |
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#include "sound.hh" |
#include "sound.hh" |
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#include "actors.hh" |
#include "actors.hh" |
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double dx = fabs(p[0] - gp.x - 0.5) - r; |
double dx = fabs(p[0] - gp.x - 0.5) - r; |
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double dy = fabs(p[1] - gp.y - 0.5) - r; |
double dy = fabs(p[1] - gp.y - 0.5) - r; |
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|
|
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if ((directions & (EASTBIT | WESTBIT) && dy<0.1) || |
if ((directions & (EASTBIT | WESTBIT) && dy<-0.1) || |
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(directions & (NORTHBIT | SOUTHBIT)) && dx<0.1) |
(directions & (NORTHBIT | SOUTHBIT)) && dx<-0.1) |
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{ |
{ |
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SendMessage(actor, "shatter"); |
SendMessage(actor, "shatter"); |
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} |
} |