324 |
display::Redraw(get_screen()); |
display::Redraw(get_screen()); |
325 |
} else { |
} else { |
326 |
vector<LevelInfo> &levels = level_pack->levels; |
vector<LevelInfo> &levels = level_pack->levels; |
327 |
|
|
328 |
|
options::SetLevelFinished(level_pack->name, |
329 |
|
levels[icurrent_level].filename, |
330 |
|
2); // difficulty |
331 |
|
// levels[icurrent_level].completed = true; |
332 |
if (1+icurrent_level == levels.size()) |
if (1+icurrent_level == levels.size()) |
333 |
change_state(ABORT); |
change_state(ABORT); |
334 |
else { |
else { |
|
options::SetLevelFinished(level_pack->name, |
|
|
levels[icurrent_level].filename, |
|
|
2); // difficulty |
|
|
// levels[icurrent_level].completed = true; |
|
335 |
load_level(1+icurrent_level); |
load_level(1+icurrent_level); |
336 |
change_state(LEVELINFO); |
change_state(LEVELINFO); |
337 |
} |
} |