/[enigma]/enigma/doc/refman/refman.texi
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revision 1.3 by dheck, Mon Sep 8 18:26:01 2003 UTC revision 1.4 by dheck, Tue Sep 9 19:11:50 2003 UTC
# Line 863  set_stone("st-invisible", 7, 9)     -- d Line 863  set_stone("st-invisible", 7, 9)     -- d
863      display.SetFollowMode(display.FOLLOW_SCREEN)      display.SetFollowMode(display.FOLLOW_SCREEN)
864      enigma.ConserveLevel = TRUE      enigma.ConserveLevel = TRUE
865    
 -->  
     </sect1>  
   
   </chapter>  
   
   
   
   
   
 <!-- ------------------------------------------------------------ -->  
   
   <chapter><title>Credits</title>  
     <sect1><title>Main developers</title>  
   
       <itemizedlist>  
         <listitem>  
           <para>Siegfried Fennig: Level design, graphics, programming</para>  
         </listitem>  
         <listitem>  
           <para>Martin Hawlisch: Level design, graphics, programming</para>  
         </listitem>  
         <listitem><para>Daniel Heck: Main developer, graphics</para></listitem>  
         <listitem><para>Petr Machata: Level design, programming</para></listitem>  
         <listitem><para>Ralf Westram: Level design, programming</para></listitem>  
       </itemizedlist>  
     </sect1>  
   
     <sect1><title>Contributors</title>  
       <itemizedlist>  
         <listitem><para>Armin Bernemann: Mandrake packages</para></listitem>  
         <listitem><para>Johannes Fortmann: Mac OS X port, programming, and graphics</para></listitem>  
         <listitem><para>Edwin Groothuis: FreeBSD port</para></listitem>  
         <listitem><para>Edward Leuf: Feedback</para></listitem>  
         <listitem><para>Jeremy Penner: QNX port</para></listitem>  
         <listitem><para>Nat Pryce: Level design</para></listitem>  
         <listitem><para>Jeremy Sawicki: Author of Oxydlib</para></listitem>  
         <listitem><para>Erich Schubert: Debian packages</para></listitem>  
         <listitem><para>Ron Scott: Level design</para></listitem>  
         <listitem><para>Meinolf Schneider: Original game idea--Thanks!</para></listitem>  
         <listitem><para>Andrew Sega: Menu music ("Pentagonal Dreams")</para></listitem>  
         <listitem><para>Smutty Smurf: Oxyd screenshots</para></listitem>  
         <listitem><para>Achim Settelmeier: RPM .spec and Redhat packages</para></listitem>  
         <listitem><para>David Stuart: Redhat packages</para></listitem>  
         <listitem><para>Andrzej Szombierski: Level design</para></listitem>  
         <listitem><para>Joe Wreschnig: Original  
             manpage</para></listitem>  
       </itemizedlist>  
     </sect1>  
   </chapter>  
 </book>  
   
866  @end ignore  @end ignore
867    
868    
# Line 939  set_stone("st-invisible", 7, 9)     -- d Line 888  set_stone("st-invisible", 7, 9)     -- d
888  * st-grate::                      * st-grate::                    
889  * st-knight::                    * st-knight::                  
890  * st-rubberband::                * st-rubberband::              
891    * st-oneway::                  
892  * st-scissors::                  * st-scissors::                
893  * st-stone_break::                * st-stone_break::              
894  * st-swap::                      * st-swap::                    
# Line 1051  rotors, etc.) cannot pass, objects movin Line 1001  rotors, etc.) cannot pass, objects movin
1001    
1002  See user manual for a description.  See user manual for a description.
1003    
1004  @node st-rubberband, st-scissors, st-knight, Stones  @node st-rubberband, st-oneway, st-knight, Stones
1005  @subsection st-rubberband: Rubberband stone  @subsection st-rubberband: Rubberband stone
1006    
1007  If hit by a marble, this stone first removes existing connections with  If hit by a marble, this stone first removes existing connections with
# Line 1071  The strength of the rubberband (default: Line 1021  The strength of the rubberband (default:
1021  @end table  @end table
1022    
1023    
1024    @node st-oneway, st-scissors, st-rubberband, Stones
1025    @subsection st-oneway: One-way Stones
1026    
1027    This stone can be passed by the marble in only one direction. (Or, to
1028    be more exact, the arrow on the stone points to the one side of the
1029    stone through which it @emph{can't} be entered.  Hard to explain, try
1030    it yourself :-)
1031    
1032    There are three different variants of the one-way stone: the standard
1033    one, @code{st-oneway}, which both the black and the white marble can
1034    pass, and two colored ones, @code{st-oneway_black} and
1035    @code{st-oneway_white}, which completely block marbles of the other
1036    color.
1037    
1038    @subsubsection Variants
1039    
1040    @table @code
1041    @item st-oneway
1042    @item st-oneway-[nesw]
1043    @item st-oneway_black
1044    @item st-oneway_black-[nesw]
1045    @item st-oneway_white
1046    @item st-oneway_white-[nesw]
1047    @end table
1048    
1049    @subsubsection Attributes
1050    
1051    
1052    @table @code
1053    @item orientation
1054    One of @code{NORTH}, @code{EAST}, @code{SOUTH}, or @code{WEST}.  This
1055    determines the orientation of the stone when the level is loaded.  You
1056    need to use the @code{direction} message for changing the orientation
1057    during the game.  Note that it is usually easier to use one of the
1058    alternative names, like @code{st-oneway-north} instead of explicitly
1059    setting this attribute.
1060    @end table
1061    
1062    @subsubsection Messages
1063    
1064    @table @code
1065    @item direction
1066    Set the direction of the arrow during the game.  Simply setting the
1067    attribute @code{orientation} is not enough, since this does not update
1068    the stone's model on the screen.
1069    @item signal
1070    @item flip
1071    Both these messages flip the direction of the arrow.
1072    @end table
1073    
1074    
1075  @node st-scissors, st-stone_break, st-rubberband, Stones  @node st-scissors, st-stone_break, st-oneway, Stones
1076  @subsection st-scissors: Scissors stone  @subsection st-scissors: Scissors Stone
1077    
1078  This stone cuts all rubber bands attached to an actor that touches it.  This stone cuts all rubber bands attached to an actor that touches it.
1079    

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