/[enigma]/enigma/doc/refman/refman.texi
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revision 1.6 by dheck, Sun Sep 14 19:32:35 2003 UTC revision 1.6.2.1 by dheck, Mon Sep 22 02:36:12 2003 UTC
# Line 14  Line 14 
14  @node Top, Introduction, (dir), (dir)  @node Top, Introduction, (dir), (dir)
15  @top  @top
16    
17  This manual describes the internals of Enigma, i.e., how to build new  This manual describes the internals of Enigma, in particular
18    how to build new
19  levels using Lua and how to interact with the game engine.  It  levels using Lua and how to interact with the game engine.  It
20  corresponds to Enigma version 0.80.  describes Enigma version 0.80.
21  @end ifnottex  @end ifnottex
22    
23  @menu  @menu
# Line 47  preparing the level and during the game: Line 48  preparing the level and during the game:
48  Flood Gates (@file{nat8.lua}) Was one of the first levels to use Lua  Flood Gates (@file{nat8.lua}) Was one of the first levels to use Lua
49  for more than simply building the level and then handing it over to  for more than simply building the level and then handing it over to
50  the game engine.  The flowing water is controlled by a small function  the game engine.  The flowing water is controlled by a small function
51  written in Lua--the game engine knows nothing about it.  written in Lua--there is no built-in suppport for flowing water in the game engine.
52    
53  @item  @item
54  Enigris (@file{ralf04.lua}) lets you play Tetris inside Enigma.  Enigris (@file{ralf04.lua}) lets you play Tetris inside Enigma.
# Line 194  two. Line 195  two.
195  @section Stones  @section Stones
196    
197  @menu  @menu
198    * st-actorimpulse::            
199  * st-chameleon::                  * st-chameleon::                
200  * st-death::                      * st-death::                    
 * st-death_invisible::            
201  * st-disco::                      * st-disco::                    
202  * st-easymode::                  * st-easymode::                
203  * st-fart::                      * st-fart::                    
# Line 214  two. Line 215  two.
215  * st-wood::                      * st-wood::                    
216  @end menu  @end menu
217    
218  @node st-chameleon, st-death, Stones, Stones  @node st-actorimpulse, st-chameleon, Stones, Stones
219    @subsection st-actorimpulse: Bumper Stones
220    
221    These stones apply an impulse to actors that touch them.  The amount
222    of force applied can be controlled by setting
223    @code{enigma.BumperForce} accordingly (the default is 800).
224    Alternatively, the @code{force} attribute can be used to set this
225    factor for @emph{individual} bumper stones.
226    
227    The invisible variant, @code{st-actorimpulse_invisible} can
228    ``painted'' with a brush.
229    
230    @node st-chameleon, st-death, st-actorimpulse, Stones
231  @subsection st-chameleon: Chameleon Stone  @subsection st-chameleon: Chameleon Stone
232    
233  This stone takes on the look of the floor beneath it.  Actors can  This stone takes on the look of the floor beneath it.  Actors can
234  move through it, so these stones are perfect for hiding stuff under  move through it, so these stones are perfect for hiding stuff under
235  them...  them...
236    
237  @node st-death, st-death_invisible, st-chameleon, Stones  @node st-death, st-disco, st-chameleon, Stones
238  @subsection st-death: Skull Stone  @subsection st-death: Skull Stones
239    
240  Simply kills all marbles that touch it (except when protected by an  Simply kills all marbles that touch it (except when protected by an
241  umbrella).  @ref{st-death_invisible}.  umbrella).  There is an invisible variant, @code{st-death_invisible}.
242    
 @node st-death_invisible, st-disco, st-death, Stones  
 @subsection st-death_invisible: Invivible Skull Stone  
243    
244  Simply kills all marbles that touch it (except when protected by an  @node st-disco, st-easymode, st-death, Stones
 umbrella).  This variant is invisible.  @ref{st-death}.  
   
 @node st-disco, st-easymode, st-death_invisible, Stones  
245  @subsection st-disco: Disco Stones  @subsection st-disco: Disco Stones
246    
247  Darkens everything that is underneath the stone (much like tinted  Darkens everything that is underneath the stone (much like tinted
# Line 531  plate desintegrates further when an acto Line 539  plate desintegrates further when an acto
539  means that the floor will always crack, 0 that it is indestructible.  means that the floor will always crack, 0 that it is indestructible.
540  @end defvar  @end defvar
541    
542    @defvar enigma.BumperForce
543    The amount of force applied to an actor that hits an
544    @code{st-actorimpulse} stone.  @ref{st-actorimpulse}.
545    @end defvar
546    
547  @defvar enigma.ConserveLevel  @defvar enigma.ConserveLevel
548  @code{TRUE} or @code{FALSE}.  If @code{FALSE}, reload the level  @code{TRUE} or @code{FALSE}.  If @code{FALSE}, reload the level
549  whenever the an actor that is controlled by a player (i.e., one that  whenever the an actor that is controlled by a player (i.e., one that

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