/[enigma]/enigma/doc/manual/objects.sgml
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revision 1.1 by dheck, Thu Jul 17 20:28:04 2003 UTC revision 1.2 by dheck, Sun Aug 3 12:32:30 2003 UTC
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2    
3   <sect2><title>Explosives</title>   <sect2><title>Explosives</title>
4    
5  <para><inlinemediaobject><imageobject><imagedata    <para>
6  fileref="it-explosives.png"> </imageobject></inlinemediaobject>There     <inlinemediaobject><imageobject>
7  are three types of explosives you can come across in Enigma.  The       <imagedata fileref="it-explosives.png"> </imageobject>
8  first, and most harmless, is the stick of dynamite.  It doesn't do     </inlinemediaobject>
9  much damage to floor tiles or neighboring stones when it explodes, but  
10  it is useful for destroying brittle stones and for igniting nearby     There are three types of explosives you can come across in Enigma.
11  bombs.</para>     The first, and most harmless, is the stick of dynamite.  It doesn't
12       do much damage to floor tiles or neighboring stones when it
13  <para>Black bombs are powerful enough to destroy most floor tiles and     explodes, but it is useful for destroying brittle stones and for
14  some otherwise indestructible stones.  For most purposes, they are the     igniting nearby bombs.
15  explosive of choice.  White bombs have the explosive power of five    </para>
16  black bombs--get away quickly if you see them burn!  
17  </para>    <para>Black bombs are powerful enough to destroy most floor tiles
18  </sect2>     and some otherwise indestructible stones.  For most purposes, they
19       are the explosive of choice.  White bombs have the explosive power
20  <sect2><title>Flags</title>     of five black bombs--get away quickly if you see them burn!
21  <para>    </para>
22  </para>  
23  </sect2>   </sect2>
24    
25  <sect2><title>Vortices</title>   <sect2><title>Flags</title>
26  <para>    <para>
27  </para>    </para>
28  </sect2>   </sect2>
29    
30  <sect2><title>Swap Stones</title>   <sect2><title>Vortices</title>
31  <para></para>    <para>
32  </sect2>    </para>
33     </sect2>
34  <sect2><title>Lasers</title>  
35  <para></para>   <sect2><title>Swap Stones</title>
36  </sect2>    <para></para>
37     </sect2>
38    
39     <sect2><title>Lasers</title>
40      <para></para>
41     </sect2>
42    
43  <sect2><title>Mirrors</title>  <sect2><title>Mirrors</title>
44    
# Line 64  though, lest your marble end up in shard Line 69  though, lest your marble end up in shard
69  </sect2>  </sect2>
70    
71    
72  <sect2><title>Magic Stones</title>   <sect2><title>Magic Stones</title>
73    
74  <para> <inlinemediaobject><imageobject> <imagedata    <para> <inlinemediaobject> <imageobject> <imagedata
75  fileref="st-magic.png"></imageobject></inlinemediaobject> Magic stones      fileref="st-magic.png"> </imageobject></inlinemediaobject> Magic
76  are a relic from the old Oxyd games, where they were used as a copy      stones are a relic from the old Oxyd games, where they were used
77  protected scheme.  Since they do not serve a real purpose in Enigma,      as a copy protected scheme.  Since they do not serve a real
78  you will encounter them only if you use Enigma to play levels from      purpose in Enigma, you will encounter them only if you use Enigma
79  Oxyd.  Simply touch them with your marble to get rid of them.      to play levels from Oxyd.  Simply touch them with your marble to
80  </para></sect2>      get rid of them.  </para>
81     </sect2>
82  <sect2><title>Shogun Stones</title>  
83     <sect2><title>Shogun Stones</title>
84  <para>In some levels you will encounter blinking blue dots on the  
85  floor.  They can be activated with the right combination of    <para>In some levels you will encounter blinking blue dots on the
86  <emphasis>shogun stones</emphasis>, whereat they usually do something     floor.  They can be activated with the right combination of
87  useful like opening doors or creating bridges.</para>     <emphasis>shogun stones</emphasis>, whereat they usually do
88       something useful like opening doors or creating bridges.</para>
89  <para>A small blinking dot is activated simply by moving a shogun  
90  stone with a small hole on top of it.  To activate the bigger dots a    <para>A small blinking dot is activated simply by moving a shogun
91  single shogun stone does not suffice. Instead, you have to properly     stone with a small hole on top of it.  To activate the bigger dots
92  <quote>stack</quote> two or three shogun stones by pushing stones with     a single shogun stone does not suffice. Instead, you have to
93  small holes into stones with larger holes.  If you want to activate a     properly <quote>stack</quote> two or three shogun stones by pushing
94  medium sized dot, for example, you have to first place a shogun stone     stones with small holes into stones with larger holes.  If you want
95  with a medium sized hole on it and then push a small-holed stone into     to activate a medium sized dot, for example, you have to first
96  the first one.  </para> </sect2>     place a shogun stone with a medium sized hole on it and then push a
97       small-holed stone into the bigger one.  </para>
98  <sect2><title>Electric Stones</title>   </sect2>
99    
100  <para>Electric stones can be used to put an electric charge on one of   <sect2><title>Electric Stones</title>
101  your marbles or any other movable object.  Like charges attract and  
102  unlike charges repel: </para>    <para>Electric stones can be used to put an electric charge on one
103  </sect2>     of your marbles or any other movable object.  Objects can carry
104       either a positive or a negative charge (or no charge at all, which
105       is the default).  Electrically charged objects behave just like
106       regular objects if they are far apart.  But if they are close
107       together they either repel or attract each other, depending on
108       whether they carry like or unlike charges. </para>
109    
110     </sect2>
111    
112     <sect2><title>Puzzle Stones</title>
113    
114      <para><quote>Puzzle stones</quote> derive their name from the fact
115      that individual stones can be put together like the pieces of a
116      puzzle.  Puzzle stones have sockets on some or all of their four
117      sides which can attach to adjacent sockets.  Once linked up, groups
118      of puzzle stones move as a unit.  You can use these blocks, for
119      example, to build bridges across abyss or water.</para>
120    
121      <para>When hit with a magic wand, puzzle stones behave differently.
122      If the block of puzzle stones is fully connected (i.e., it has no
123      open sockets), the block will immediately start to explode, stone by
124      stone.  If the block was not fully connected, the stones in the row
125      or column that was hit get shifted by one place either horizontally
126      or vertically.
127      </para>
128    
129      <para>There's a rare variant of the common puzzle stone that
130       behaves a little differently.  The main habitat of this stone is
131       said to be the levels of Oxyd 1, and it's recognizable by the color
132       of its pipes, which is orange instead of the usual blue.  These
133       puzzle stones cannot be moved as a unit; instead, they behave like
134       the blue puzzle stones do when you hit them with a wand: the block
135       either explodes, if it's fully connected, or the touched row or
136       column of the block gets shuffled.  Because they cannot be moved,
137       they will likely block your way until you have succeeded in
138       connecting all the stones in the group.  </para>
139    
140  <sect2><title>Puzzle Stones</title>   </sect2>
 <para></para>  
 </sect2>  
141    
142  <sect2><title>Turnstiles</title>  <sect2><title>Turnstiles</title>
143  <para></para>  <para></para>

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