91 |
* Explosives:: Dynamite and bombs |
* Explosives:: Dynamite and bombs |
92 |
* Umbrellas:: |
* Umbrellas:: |
93 |
* Flags:: Setting the respawn point |
* Flags:: Setting the respawn point |
|
* Teleporters:: Vortices and worm holes |
|
|
* Elastic Band:: |
|
94 |
|
|
95 |
Stones |
Stones |
96 |
|
|
102 |
* Shogun Stones:: |
* Shogun Stones:: |
103 |
* Electric Stones:: |
* Electric Stones:: |
104 |
* Puzzle Stones:: |
* Puzzle Stones:: |
105 |
* Turnstiles:: |
* Mail Stones:: |
|
* Bolder Stones:: |
|
|
* Elastics and Scissors:: |
|
106 |
|
|
107 |
Spoilers |
Spoilers |
108 |
|
|
112 |
|
|
113 |
* Main developers:: |
* Main developers:: |
114 |
* Special Thanks:: |
* Special Thanks:: |
|
* Utilized Software:: |
|
115 |
* Contributors:: |
* Contributors:: |
116 |
|
* Utilized Software:: |
117 |
|
|
118 |
@end detailmenu |
@end detailmenu |
119 |
@end menu |
@end menu |
358 |
@node Normal landscapes, Two-player landscapes, Rules of the Game, Rules of the Game |
@node Normal landscapes, Two-player landscapes, Rules of the Game, Rules of the Game |
359 |
@subsection Normal landscapes |
@subsection Normal landscapes |
360 |
|
|
361 |
The basic idea behind Enigma is simple: In most levels, your objective is |
The basic idea behind Enigma is simple: In most levels, your objective |
362 |
to find and uncover matching pairs of so-called @emph{Oxyd |
is to find and uncover matching pairs of so-called @emph{Oxyd |
363 |
stones}. Oxyd stones exist in four different disguises, but in fact |
stones}. Oxyd stones exist in four different disguises, but in fact |
364 |
they all behave identically: |
they all behave identically: |
365 |
|
|
366 |
@image{images/st-oxyd} |
@image{images/st-oxyds} |
367 |
|
|
368 |
Oxyd stones always come in pairs: There are two stones with the same |
Oxyd stones always come in pairs: There are two stones with the same |
369 |
color in every landscape. When you touch an Oxyd stone with your |
color in every landscape. When you touch an Oxyd stone with your |
516 |
* Explosives:: Dynamite and bombs |
* Explosives:: Dynamite and bombs |
517 |
* Umbrellas:: |
* Umbrellas:: |
518 |
* Flags:: Setting the respawn point |
* Flags:: Setting the respawn point |
|
* Teleporters:: Vortices and worm holes |
|
|
* Elastic Band:: |
|
519 |
@end menu |
@end menu |
520 |
|
|
521 |
@node Explosives, Umbrellas, Items, Items |
@node Explosives, Umbrellas, Items, Items |
522 |
@subsection Explosives |
@subsection Explosives |
523 |
|
|
524 |
|
@image{images/it-explosives} |
525 |
|
|
526 |
There are three types of explosives you can come across in Enigma. |
There are three types of explosives you can come across in Enigma. |
527 |
The first, and most harmless, is the stick of dynamite. It doesn't do |
The first, and most harmless, is the stick of dynamite. It doesn't do |
528 |
much damage to floor tiles or neighboring stones when it explodes, but |
much damage to floor tiles or neighboring stones when it explodes, but |
544 |
halo will appear around your marble that will stay as long as the |
halo will appear around your marble that will stay as long as the |
545 |
protection lasts. If the halo starts to blink, you have two seconds |
protection lasts. If the halo starts to blink, you have two seconds |
546 |
to steer your marble to a safe place. |
to steer your marble to a safe place. |
|
|
|
547 |
|
|
548 |
@node Flags, Teleporters, Umbrellas, Items |
@node Flags, , Umbrellas, Items |
549 |
@subsection Flags |
@subsection Flags |
550 |
|
|
551 |
@image{images/it-flags} |
@image{images/it-flags} |
552 |
|
|
553 |
|
Flags are primarily useful on long and dangerous journeys. If your |
554 |
|
marble is destroyed, the new marble will appear where the flag has |
555 |
@node Teleporters, Elastic Band, Flags, Items |
been placed. There are two types of flags: a black one and a white |
556 |
@subsection Teleporters |
one, which define the starting point of the black and the white marble |
557 |
|
respectively. |
|
@node Elastic Band, , Teleporters, Items |
|
|
@subsection Elastic Band |
|
|
|
|
558 |
|
|
559 |
|
@c @node Teleporters, Elastic Band, Flags, Items |
560 |
|
@c @subsection Teleporters |
561 |
|
|
562 |
|
@c @node Elastic Band, , Teleporters, Items |
563 |
|
@c @subsection Elastic Band |
564 |
|
|
565 |
@node Stones, , Items, Game Objects |
@node Stones, , Items, Game Objects |
566 |
@section Stones |
@section Stones |
574 |
* Shogun Stones:: |
* Shogun Stones:: |
575 |
* Electric Stones:: |
* Electric Stones:: |
576 |
* Puzzle Stones:: |
* Puzzle Stones:: |
577 |
* Turnstiles:: |
* Mail Stones:: |
|
* Bolder Stones:: |
|
|
* Elastics and Scissors:: |
|
578 |
@end menu |
@end menu |
579 |
|
|
580 |
@node Lethal Stones, Swap Stones, Stones, Stones |
@node Lethal Stones, Swap Stones, Stones, Stones |
581 |
@subsection Lethal Stones |
@subsection Lethal Stones |
582 |
|
|
583 |
@image{images/st-deadly} |
@image{images/st-lethal} |
584 |
|
|
585 |
There are two kinds of stones that you should usually avoid at all |
There are two kinds of stones that you should usually avoid at all |
586 |
costs. At least if you do not have an umbrella to protect your |
costs. At least if you do not have an umbrella to protect your |
614 |
@node Mirrors, Magic Stones, Lasers, Stones |
@node Mirrors, Magic Stones, Lasers, Stones |
615 |
@subsection Mirrors |
@subsection Mirrors |
616 |
|
|
617 |
|
@image{images/st-mirrors} |
618 |
|
|
619 |
Laser beams can be deflected with the help of @emph{mirror stones}. |
Laser beams can be deflected with the help of @emph{mirror stones}. |
620 |
There are two types of mirrors in Enigma: plane mirrors and triangular |
There are two types of mirrors in Enigma: plane mirrors and triangular |
621 |
mirrors. A plane mirror behaves like an ordinary mirror: An incoming |
mirrors. A plane mirror behaves like an ordinary mirror: An incoming |
675 |
either repel or attract each other, depending on whether they carry |
either repel or attract each other, depending on whether they carry |
676 |
like or unlike charges. |
like or unlike charges. |
677 |
|
|
678 |
@node Puzzle Stones, Turnstiles, Electric Stones, Stones |
@node Puzzle Stones, Mail Stones, Electric Stones, Stones |
679 |
@subsection Puzzle Stones |
@subsection Puzzle Stones |
680 |
|
|
681 |
Puzzle stones derive their name from the fact that individual stones |
Puzzle stones derive their name from the fact that individual stones |
692 |
that was hit get shifted by one place either horizontally or |
that was hit get shifted by one place either horizontally or |
693 |
vertically. |
vertically. |
694 |
|
|
|
|
|
695 |
There's a rare variant of the common puzzle stone that behaves a |
There's a rare variant of the common puzzle stone that behaves a |
696 |
little differently. The main habitat of this stone is said to be the |
little differently. The main habitat of this stone is said to be the |
697 |
levels of Oxyd 1, and it's recognizable by the color of its pipes, |
levels of Oxyd 1, and it's recognizable by the color of its pipes, |
703 |
way until you have succeeded in connecting all the stones in the |
way until you have succeeded in connecting all the stones in the |
704 |
group. |
group. |
705 |
|
|
706 |
@node Turnstiles, Bolder Stones, Puzzle Stones, Stones |
@node Mail Stones, , Puzzle Stones, Stones |
707 |
@subsection Turnstiles |
@subsection Mail Stones |
708 |
|
|
709 |
|
@image{images/st-mail} |
710 |
|
|
711 |
|
Mail stones can be used to send items from your inventory to some |
712 |
|
inaccessible place in the landscape. If you roll against a mail |
713 |
|
stone, the first object in your inventory gets removed and put at the |
714 |
|
end of the pipeline attached to the mail stone. In most cases you |
715 |
|
will have to build this pipeline yourself, for example by ``mailing'' |
716 |
|
individual pipe objects. |
717 |
|
|
718 |
|
Be careful: the mail stone does not work if there is already an object |
719 |
|
at the end of the pipeline. It's very easy to inadvertently send |
720 |
|
objects that afterwards block the pipeline, so think before you act. |
721 |
|
|
722 |
|
@c @node Turnstiles, Bolder Stones, Puzzle Stones, Stones |
723 |
|
@c @subsection Turnstiles |
724 |
|
|
|
@node Bolder Stones, Elastics and Scissors, Turnstiles, Stones |
|
|
@subsection Bolder Stones |
|
725 |
|
|
726 |
|
|
727 |
@node Elastics and Scissors, , Bolder Stones, Stones |
@c @node Bolder Stones, Elastics and Scissors, Turnstiles, Stones |
728 |
@subsection Elastics and Scissors |
@c @subsection Bolder Stones |
729 |
|
|
730 |
|
|
731 |
|
@c @node Elastics and Scissors, , Bolder Stones, Stones |
732 |
|
@c @subsection Elastics and Scissors |
733 |
|
|
734 |
@node Spoilers, Credits, Game Objects, Top |
@node Spoilers, Credits, Game Objects, Top |
735 |
@chapter Spoilers |
@chapter Spoilers |
828 |
@menu |
@menu |
829 |
* Main developers:: |
* Main developers:: |
830 |
* Special Thanks:: |
* Special Thanks:: |
|
* Utilized Software:: |
|
831 |
* Contributors:: |
* Contributors:: |
832 |
|
* Utilized Software:: |
833 |
@end menu |
@end menu |
834 |
|
|
835 |
|
|
855 |
@end table |
@end table |
856 |
|
|
857 |
|
|
858 |
@node Special Thanks, Utilized Software, Main developers, Credits |
@node Special Thanks, Contributors, Main developers, Credits |
859 |
@section Special Thanks |
@section Special Thanks |
860 |
|
|
861 |
@table @strong |
@table @strong |
885 |
|
|
886 |
@end table |
@end table |
887 |
|
|
888 |
@node Utilized Software, Contributors, Special Thanks, Credits |
@node Contributors, Utilized Software, Special Thanks, Credits |
|
@section Utilized Software |
|
|
|
|
|
@table @strong |
|
|
|
|
|
@item SDL |
|
|
@uref{http://www.libsdl.org/} |
|
|
|
|
|
@item SDL_image |
|
|
@uref{http://www.libsdl.org/SDL_image} |
|
|
|
|
|
@item SDL_mixer |
|
|
@uref{http://www.libsdl.org/SDL_mixer} |
|
|
|
|
|
@item Lua |
|
|
@uref{http://www.lua.org} |
|
|
|
|
|
@item Oxydlib |
|
|
@uref{http://www.sawicki.us/oxyd} |
|
|
|
|
|
@item tolua |
|
|
@uref{http://www.tecgraf.puc-rio.br/~celes/tolua} |
|
|
|
|
|
@item zipios |
|
|
@uref{http://} |
|
|
|
|
|
@end table |
|
|
|
|
|
@node Contributors, , Utilized Software, Credits |
|
889 |
@section Contributors |
@section Contributors |
890 |
For various smaller contributions, thanks go to: |
For various smaller contributions, thanks go to: |
891 |
|
|
897 |
@item |
@item |
898 |
Edwin Groothuis (FreeBSD port) |
Edwin Groothuis (FreeBSD port) |
899 |
|
|
900 |
|
@item |
901 |
|
Immanuel Herrmann (Level design) |
902 |
|
|
903 |
|
@item |
904 |
|
Jens-Christian Korth (Level design) |
905 |
|
|
906 |
@item |
@item |
907 |
Jeremy Penner (QNX port) |
Jeremy Penner (QNX port) |
908 |
|
|
919 |
Michael Terry (.desktop file) |
Michael Terry (.desktop file) |
920 |
|
|
921 |
@item |
@item |
922 |
|
Ray Wick (Level design) |
923 |
|
|
924 |
|
@item |
925 |
Joe Wreschnig (Original manpage) |
Joe Wreschnig (Original manpage) |
926 |
@end itemize |
@end itemize |
927 |
|
|
928 |
|
@node Utilized Software, , Contributors, Credits |
929 |
|
@section Utilized Software |
930 |
|
|
931 |
|
@table @strong |
932 |
|
|
933 |
|
@item SDL |
934 |
|
@uref{http://www.libsdl.org/} |
935 |
|
|
936 |
|
@item SDL_image |
937 |
|
@uref{http://www.libsdl.org/SDL_image} |
938 |
|
|
939 |
|
@item SDL_mixer |
940 |
|
@uref{http://www.libsdl.org/SDL_mixer} |
941 |
|
|
942 |
|
@item Lua |
943 |
|
@uref{http://www.lua.org} |
944 |
|
|
945 |
|
@item Oxydlib |
946 |
|
@uref{http://www.sawicki.us/oxyd} |
947 |
|
|
948 |
|
@item tolua |
949 |
|
@uref{http://www.tecgraf.puc-rio.br/~celes/tolua} |
950 |
|
|
951 |
|
@item zipios |
952 |
|
@uref{http://zipios.sourceforge.net} |
953 |
|
|
954 |
|
@end table |
955 |
|
|
956 |
@bye |
@bye |