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revision 1.1 by dheck, Fri Aug 22 07:43:54 2003 UTC revision 1.2 by dheck, Wed Aug 27 18:17:27 2003 UTC
# Line 91  Items Line 91  Items
91  * Explosives::                  Dynamite and bombs  * Explosives::                  Dynamite and bombs
92  * Umbrellas::                    * Umbrellas::                  
93  * Flags::                       Setting the respawn point  * Flags::                       Setting the respawn point
 * Teleporters::                 Vortices and worm holes  
 * Elastic Band::                  
94    
95  Stones    Stones  
96    
# Line 104  Stones Line 102  Stones
102  * Shogun Stones::                * Shogun Stones::              
103  * Electric Stones::              * Electric Stones::            
104  * Puzzle Stones::                * Puzzle Stones::              
105  * Turnstiles::                    * Mail Stones::                
 * Bolder Stones::                
 * Elastics and Scissors::        
106    
107  Spoilers  Spoilers
108    
# Line 116  Credits Line 112  Credits
112    
113  * Main developers::              * Main developers::            
114  * Special Thanks::                * Special Thanks::              
 * Utilized Software::            
115  * Contributors::                  * Contributors::                
116    * Utilized Software::          
117    
118  @end detailmenu  @end detailmenu
119  @end menu  @end menu
# Line 362  The sound volume Line 358  The sound volume
358  @node Normal landscapes, Two-player landscapes, Rules of the Game, Rules of the Game  @node Normal landscapes, Two-player landscapes, Rules of the Game, Rules of the Game
359  @subsection Normal landscapes  @subsection Normal landscapes
360    
361  The basic idea behind Enigma is simple: In most levels, your objective is  The basic idea behind Enigma is simple: In most levels, your objective
362  to find and uncover matching pairs of so-called @emph{Oxyd  is to find and uncover matching pairs of so-called @emph{Oxyd
363  stones}. Oxyd stones exist in four different disguises, but in fact  stones}. Oxyd stones exist in four different disguises, but in fact
364  they all behave identically:  they all behave identically:
365    
366  @image{images/st-oxyd}  @image{images/st-oxyds}
367    
368  Oxyd stones always come in pairs: There are two stones with the same  Oxyd stones always come in pairs: There are two stones with the same
369  color in every landscape.  When you touch an Oxyd stone with your  color in every landscape.  When you touch an Oxyd stone with your
# Line 520  Return to the level menu immediately Line 516  Return to the level menu immediately
516  * Explosives::                  Dynamite and bombs  * Explosives::                  Dynamite and bombs
517  * Umbrellas::                    * Umbrellas::                  
518  * Flags::                       Setting the respawn point  * Flags::                       Setting the respawn point
 * Teleporters::                 Vortices and worm holes  
 * Elastic Band::                  
519  @end menu  @end menu
520    
521  @node Explosives, Umbrellas, Items, Items  @node Explosives, Umbrellas, Items, Items
522  @subsection Explosives  @subsection Explosives
523    
524    @image{images/it-explosives}
525    
526  There are three types of explosives you can come across in Enigma.  There are three types of explosives you can come across in Enigma.
527  The first, and most harmless, is the stick of dynamite.  It doesn't do  The first, and most harmless, is the stick of dynamite.  It doesn't do
528  much damage to floor tiles or neighboring stones when it explodes, but  much damage to floor tiles or neighboring stones when it explodes, but
# Line 548  time (ten seconds to be exact).  If you Line 544  time (ten seconds to be exact).  If you
544  halo will appear around your marble that will stay as long as the  halo will appear around your marble that will stay as long as the
545  protection lasts.  If the halo starts to blink, you have two seconds  protection lasts.  If the halo starts to blink, you have two seconds
546  to steer your marble to a safe place.  to steer your marble to a safe place.
     
547    
548  @node Flags, Teleporters, Umbrellas, Items  @node Flags,  , Umbrellas, Items
549  @subsection Flags  @subsection Flags
550    
551  @image{images/it-flags}  @image{images/it-flags}
552    
553      Flags are primarily useful on long and dangerous journeys.  If your
554    marble is destroyed, the new marble will appear where the flag has
555  @node Teleporters, Elastic Band, Flags, Items  been placed.  There are two types of flags: a black one and a white
556  @subsection Teleporters  one, which define the starting point of the black and the white marble
557    respectively.
 @node Elastic Band,  , Teleporters, Items  
 @subsection Elastic Band  
   
558    
559    @c @node Teleporters, Elastic Band, Flags, Items
560    @c @subsection Teleporters
561    
562    @c @node Elastic Band,  , Teleporters, Items
563    @c @subsection Elastic Band
564    
565  @node Stones,  , Items, Game Objects  @node Stones,  , Items, Game Objects
566  @section Stones    @section Stones  
# Line 578  to steer your marble to a safe place. Line 574  to steer your marble to a safe place.
574  * Shogun Stones::                * Shogun Stones::              
575  * Electric Stones::              * Electric Stones::            
576  * Puzzle Stones::                * Puzzle Stones::              
577  * Turnstiles::                    * Mail Stones::                
 * Bolder Stones::                
 * Elastics and Scissors::        
578  @end menu  @end menu
579    
580  @node Lethal Stones, Swap Stones, Stones, Stones  @node Lethal Stones, Swap Stones, Stones, Stones
581  @subsection Lethal Stones  @subsection Lethal Stones
582    
583  @image{images/st-deadly}  @image{images/st-lethal}
584    
585  There are two kinds of stones that you should usually avoid at all  There are two kinds of stones that you should usually avoid at all
586  costs.  At least if you do not have an umbrella to protect your  costs.  At least if you do not have an umbrella to protect your
# Line 620  Both interesting and da Line 614  Both interesting and da
614  @node Mirrors, Magic Stones, Lasers, Stones  @node Mirrors, Magic Stones, Lasers, Stones
615  @subsection Mirrors  @subsection Mirrors
616    
617    @image{images/st-mirrors}
618    
619  Laser beams can be deflected with the help of @emph{mirror stones}.  Laser beams can be deflected with the help of @emph{mirror stones}.
620  There are two types of mirrors in Enigma: plane mirrors and triangular  There are two types of mirrors in Enigma: plane mirrors and triangular
621  mirrors. A plane mirror behaves like an ordinary mirror: An incoming  mirrors. A plane mirror behaves like an ordinary mirror: An incoming
# Line 679  objects if they are far apart.  But if t Line 675  objects if they are far apart.  But if t
675  either repel or attract each other, depending on whether they carry  either repel or attract each other, depending on whether they carry
676  like or unlike charges.  like or unlike charges.
677    
678  @node Puzzle Stones, Turnstiles, Electric Stones, Stones  @node Puzzle Stones, Mail Stones, Electric Stones, Stones
679  @subsection Puzzle Stones  @subsection Puzzle Stones
680    
681  Puzzle stones derive their name from the fact that individual stones  Puzzle stones derive their name from the fact that individual stones
# Line 696  If the block was not fully connected, th Line 692  If the block was not fully connected, th
692  that was hit get shifted by one place either horizontally or  that was hit get shifted by one place either horizontally or
693  vertically.  vertically.
694        
   
695  There's a rare variant of the common puzzle stone that behaves a  There's a rare variant of the common puzzle stone that behaves a
696  little differently.  The main habitat of this stone is said to be the  little differently.  The main habitat of this stone is said to be the
697  levels of Oxyd 1, and it's recognizable by the color of its pipes,  levels of Oxyd 1, and it's recognizable by the color of its pipes,
# Line 708  shuffled.  Because they cannot be moved, Line 703  shuffled.  Because they cannot be moved,
703  way until you have succeeded in connecting all the stones in the  way until you have succeeded in connecting all the stones in the
704  group.  group.
705    
706  @node Turnstiles, Bolder Stones, Puzzle Stones, Stones  @node Mail Stones,  , Puzzle Stones, Stones
707  @subsection Turnstiles  @subsection Mail Stones
708    
709    @image{images/st-mail}
710    
711    Mail stones can be used to send items from your inventory to some
712    inaccessible place in the landscape.  If you roll against a mail
713    stone, the first object in your inventory gets removed and put at the
714    end of the pipeline attached to the mail stone.  In most cases you
715    will have to build this pipeline yourself, for example by ``mailing''
716    individual pipe objects.
717    
718    Be careful: the mail stone does not work if there is already an object
719    at the end of the pipeline.  It's very easy to inadvertently send
720    objects that afterwards block the pipeline, so think before you act.
721    
722    @c @node Turnstiles, Bolder Stones, Puzzle Stones, Stones
723    @c @subsection Turnstiles
724    
 @node Bolder Stones, Elastics and Scissors, Turnstiles, Stones  
 @subsection Bolder Stones  
725    
726    
727  @node Elastics and Scissors,  , Bolder Stones, Stones  @c @node Bolder Stones, Elastics and Scissors, Turnstiles, Stones
728  @subsection Elastics and Scissors  @c @subsection Bolder Stones
729    
730    
731    @c @node Elastics and Scissors,  , Bolder Stones, Stones
732    @c @subsection Elastics and Scissors
733    
734  @node Spoilers, Credits, Game Objects, Top  @node Spoilers, Credits, Game Objects, Top
735  @chapter Spoilers  @chapter Spoilers
# Line 819  Or rather: Question of Seed??? Line 828  Or rather: Question of Seed???
828  @menu  @menu
829  * Main developers::              * Main developers::            
830  * Special Thanks::                * Special Thanks::              
 * Utilized Software::            
831  * Contributors::                  * Contributors::                
832    * Utilized Software::          
833  @end menu  @end menu
834    
835    
# Line 846  Programming, level design Line 855  Programming, level design
855  @end table  @end table
856    
857    
858  @node Special Thanks, Utilized Software, Main developers, Credits  @node Special Thanks, Contributors, Main developers, Credits
859  @section Special Thanks  @section Special Thanks
860    
861  @table @strong  @table @strong
# Line 876  Level design and special Oxyd expertise Line 885  Level design and special Oxyd expertise
885    
886  @end table  @end table
887    
888  @node Utilized Software, Contributors, Special Thanks, Credits  @node Contributors, Utilized Software, Special Thanks, Credits
 @section Utilized Software  
   
 @table @strong  
   
 @item SDL  
 @uref{http://www.libsdl.org/}  
   
 @item SDL_image  
 @uref{http://www.libsdl.org/SDL_image}  
   
 @item SDL_mixer  
 @uref{http://www.libsdl.org/SDL_mixer}  
   
 @item Lua  
 @uref{http://www.lua.org}  
   
 @item Oxydlib  
 @uref{http://www.sawicki.us/oxyd}  
   
 @item tolua  
 @uref{http://www.tecgraf.puc-rio.br/~celes/tolua}  
   
 @item zipios  
 @uref{http://}  
   
 @end table  
   
 @node Contributors,  , Utilized Software, Credits  
889  @section Contributors  @section Contributors
890  For various smaller contributions, thanks go to:  For various smaller contributions, thanks go to:
891    
# Line 916  Armin Bernemann (Mandrake packages) Line 897  Armin Bernemann (Mandrake packages)
897  @item  @item
898  Edwin Groothuis (FreeBSD port)  Edwin Groothuis (FreeBSD port)
899    
900    @item
901    Immanuel Herrmann (Level design)
902    
903    @item
904    Jens-Christian Korth (Level design)
905    
906  @item  @item
907  Jeremy Penner (QNX port)  Jeremy Penner (QNX port)
908    
# Line 932  Andrzej Szombierski (Level design) Line 919  Andrzej Szombierski (Level design)
919  Michael Terry (.desktop file)  Michael Terry (.desktop file)
920    
921  @item  @item
922    Ray Wick (Level design)
923    
924    @item
925  Joe Wreschnig (Original manpage)  Joe Wreschnig (Original manpage)
926  @end itemize  @end itemize
927    
928    @node Utilized Software,  , Contributors, Credits
929    @section Utilized Software
930    
931    @table @strong
932    
933    @item SDL
934    @uref{http://www.libsdl.org/}
935    
936    @item SDL_image
937    @uref{http://www.libsdl.org/SDL_image}
938    
939    @item SDL_mixer
940    @uref{http://www.libsdl.org/SDL_mixer}
941    
942    @item Lua
943    @uref{http://www.lua.org}
944    
945    @item Oxydlib
946    @uref{http://www.sawicki.us/oxyd}
947    
948    @item tolua
949    @uref{http://www.tecgraf.puc-rio.br/~celes/tolua}
950    
951    @item zipios
952    @uref{http://zipios.sourceforge.net}
953    
954    @end table
955    
956  @bye  @bye

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