5 |
@set VERSION 0.80 |
@set VERSION 0.80 |
6 |
|
|
7 |
@copying |
@copying |
|
This manual describes how to install and play Enigma. It |
|
|
corresponds to Enigma version @value{VERSION}. |
|
|
@c @value{VERSION}. |
|
|
|
|
8 |
Copyright @copyright{} 2003 Daniel Heck |
Copyright @copyright{} 2003 Daniel Heck |
9 |
|
|
10 |
Copying and distribution of this file, with or without modification, |
Copying and distribution of this file, with or without modification, |
34 |
@node Top, Introduction, (dir), (dir) |
@node Top, Introduction, (dir), (dir) |
35 |
@top Enigma |
@top Enigma |
36 |
|
|
37 |
This manual describes how to install and play Enigma. It |
This manual describes how to install and play Enigma. It corresponds |
38 |
corresponds to Enigma version @value{VERSION}. |
to Enigma version @value{VERSION}. |
39 |
|
|
40 |
Copyright @copyright{} 2003 Daniel Heck |
Copyright @copyright{} 2003 Daniel Heck |
41 |
|
|
129 |
@node About, Installation, Introduction, Introduction |
@node About, Installation, Introduction, Introduction |
130 |
@section About Enigma |
@section About Enigma |
131 |
|
|
132 |
Enigma started out in an attempt to revive the game idea behind the |
Enigma is a tribute to and a re-implementation of Oxyd, one of the |
133 |
Oxyd games published by Dongleware. The series consisted of four |
most original and intriguing computer games of the 1990's. Oxyd first |
134 |
games: Oxyd 1, Per.Oxyd, Oxyd magnum, and Oxyd extra. Oxyd 1 and |
appeared on the Atari ST, but was later ported to many other platforms |
135 |
Per.Oxyd were quite successful back when Ataris were cool, and later |
and extended into a series of four games: Oxyd 1, Per.Oxyd, Oxyd |
136 |
the PC and MAC conversions garnered a loyal (if small) fan community. |
magnum, and Oxyd extra. In 2002 Dongleware, the publisher of Oxyd, |
137 |
Sadly, calling for modest amounts of intelligence @emph{and} dexterity, |
finally decided to leave the gaming business and to abandon Oxyd. |
|
the games never appealed to the masses, and in 2002 Dongleware left |
|
|
the gaming business and finally abandoned Oxyd. |
|
138 |
|
|
139 |
Enigma is a clone of Oxyd---with a few unique twists, but altogether |
Enigma is a clone of Oxyd---with a few unique twists, but altogether |
140 |
very true to the original. Former Oxyd addicts will hopefully feel at |
very true to the original. But even if you have never played Oxyd, |
141 |
home in no time. But even if you've never played Oxyd, there's a good |
there's a good chance that you will like Enigma, provided you like |
142 |
chance that you will like Enigma. If Enigma is completely new to you, |
puzzle games and have a steady hand. |
|
be sure to read the @ref{Rules of the Game}. |
|
143 |
|
|
144 |
There is an official @uref{http://www.nongnu.org/enigma, homepage} for |
There is an official @uref{http://www.nongnu.org/enigma, homepage} for |
145 |
Enigma that contains screenshots, downloads, latest news, and the most |
Enigma that contains screenshots, downloads, latest news, and the most |
160 |
|
|
161 |
The latest version of Enigma can be downloaded from Enigma's |
The latest version of Enigma can be downloaded from Enigma's |
162 |
@uref{http://www.nongnu.org/enigma/download.html, Download |
@uref{http://www.nongnu.org/enigma/download.html, Download |
163 |
Page}. This page contains packages for several different operating |
Page}. This page contains packages for the following operating |
164 |
systems: |
systems: |
165 |
|
|
166 |
@table @strong |
@table @strong |
167 |
@item Windows |
@item Windows |
168 |
The Windows version of Enigma is distributed as a self-installing |
The Windows version of Enigma is distributed as a self-installing |
169 |
executable. Simply run the downloaded @file{.exe} file; it should |
executable. Simply download and run the provided @file{.exe} file. |
|
have a file name like @file{Enigma-0.80.exe}. |
|
170 |
|
|
171 |
@item Unix |
@item Unix |
172 |
Binary packages exist for some popular Linux distributions like SuSE, |
Binary packages exist for some popular Linux distributions like SuSE, |
181 |
|
|
182 |
The download page usually contains more detailed and up-to-date |
The download page usually contains more detailed and up-to-date |
183 |
information. If you cannot get Enigma to work on your computer, feel |
information. If you cannot get Enigma to work on your computer, feel |
184 |
free to ask for help on the Enigma development mailing list |
free to ask for help on the Enigma mailing list |
185 |
@email{enigma-devel@@nongnu.org}. |
(@email{enigma-devel@@nongnu.org}). |
186 |
|
|
187 |
@node Emulating Oxyd, Distributing Enigma, Installation, Introduction |
@node Emulating Oxyd, Distributing Enigma, Installation, Introduction |
188 |
@section Emulating Oxyd |
@section Emulating Oxyd |
189 |
|
|
190 |
@strong{Note:} This section describes an experimental feature of |
@strong{Note:} This section describes an experimental feature of |
191 |
Enigma. Oxyd emulation is probably only of interest to former fans of |
Enigma. Oxyd emulation is probably only of interest to former fans of |
192 |
Oxyd---everyone else can safely skip this section. |
Oxyd and to those who do not like the sound effects that come with |
193 |
|
Enigma---everyone else can safely skip this section. |
194 |
|
|
195 |
As mentioned in the introduction, Enigma started out as a clone of |
As mentioned in the introduction, Enigma started out as a clone of |
196 |
Oyxd. By now Enigma is finally capable of emulating much of Oxyd's |
Oyxd. By now, Enigma is finally capable of emulating much of Oxyd's |
197 |
core functionality. The gaming experience unfortunately isn't yet |
core functionality, although the gaming experience isn't perfect yet. |
198 |
perfect: Enigma still lacks some of Oxyd's game objects, and features |
Enigma still lacks some of Oxyd's game objects, and features like |
199 |
like network support are utterly missing. Importing Oxyd's sound |
network support are utterly missing. What @emph{does} work, however, |
200 |
effects @emph{does} work however, as does importing some of the |
is importing Oxyd's sound effects and playing some of the original |
201 |
original levels. |
levels. |
|
|
|
|
Enigma will automatically import all Oxyd data files it can find. All |
|
|
you have to do is copy at least one of the following files to Enigma's |
|
|
data directory: |
|
|
|
|
|
@multitable {Oxyd magnum gold} {@file{peroxyd.dat}} |
|
|
@item @strong{Game} @tab @strong{Data file} |
|
|
@item Per.Oxyd @tab @file{peroxyd.dat} |
|
|
@item Oxyd 1 @tab @file{oxyd1ibm.dat} |
|
|
@item Oxyd extra @tab @file{oxydex.dat} |
|
|
@item Oxyd magnum @tab @file{oxydmibm.dat} |
|
|
@item Oxyd magnum gold @tab @file{oxydmgg.dat} |
|
|
@end multitable |
|
202 |
|
|
203 |
Now, where is Enigma's data directory? That depends: |
Enigma will automatically import every Oxyd data file it can find. |
204 |
|
By default it searches for data files in the following places: |
205 |
|
|
206 |
@table @strong |
@table @strong |
207 |
@item Windows |
@item Windows |
210 |
This is usually something like @file{C:\Program Files\Enigma\data}. |
This is usually something like @file{C:\Program Files\Enigma\data}. |
211 |
|
|
212 |
@item Unix / OS X |
@item Unix / OS X |
213 |
There are two alternatives: If you are root, you can copy the |
There are two possible data directories on Unix-like systems: firstly |
214 |
@file{.dat} file to @file{/usr/local/share/enigma} or |
the system-wide directory (something like |
215 |
@file{/usr/share/games/enigma}, or wherever Enigma's data files were |
@file{/usr/local/share/enigma} or @file{/usr/share/games/enigma}, |
216 |
installed. Alternatively you can create a directory called |
depending on your configuration), and secondly a per-user directory |
217 |
@file{.enigma} in your home directory and put Oxyd's files there. |
called @file{.enigma} in your home directory. |
|
|
|
218 |
@end table |
@end table |
219 |
|
|
220 |
|
All you have to do is copy copy one/any/all of the following files to |
221 |
|
Enigma's data directory: |
222 |
|
|
223 |
|
@multitable {Oxyd magnum gold} {@file{peroxyd.dat}} |
224 |
|
@item @strong{Game} @tab @strong{Data file} |
225 |
|
@item Per.Oxyd @tab @file{peroxyd.dat} |
226 |
|
@item Oxyd 1 @tab @file{oxyd1ibm.dat} |
227 |
|
@item Oxyd extra @tab @file{oxydex.dat} |
228 |
|
@item Oxyd magnum @tab @file{oxydmibm.dat} |
229 |
|
@item Oxyd magnum gold @tab @file{oxydmgg.dat} |
230 |
|
@end multitable |
231 |
|
|
232 |
Per.Oxyd and Oxyd 1 are dongleware (i.e., some kind of shareware) and |
Per.Oxyd and Oxyd 1 are dongleware (i.e., some kind of shareware) and |
233 |
can download them freely from the Internet (search for ``oxyd |
can download them freely from the Internet (search for ``oxyd |
234 |
abandonware''; Google is your friend). Oxyd extra and magnum were |
abandonware''; Google is your friend). Oxyd extra and Oxyd magnum |
235 |
regular commercial games, so you may only use them if you have a legal |
were regular commercial games, so you may only use them if you have a |
236 |
copy. Please do not ask us to send you copies of any Oxyd version, we |
legal copy. Please do not ask us to send you copies of any Oxyd |
237 |
won't. Oxyd may have been abandoned, but it's still copyrighted, and |
version---we won't. Oxyd may have been abandoned, but it's still |
238 |
we respect that. |
copyrighted, and we respect that. |
239 |
|
|
240 |
@node Distributing Enigma, , Emulating Oxyd, Introduction |
@node Distributing Enigma, , Emulating Oxyd, Introduction |
241 |
@section Distributing Enigma |
@section Distributing Enigma |
247 |
don't really need to read all that legalese (you probably wouldn't |
don't really need to read all that legalese (you probably wouldn't |
248 |
anyway). For you, the license basically says: Play Enigma as much as |
anyway). For you, the license basically says: Play Enigma as much as |
249 |
you want, as long as you want, and be sure to give it to all your |
you want, as long as you want, and be sure to give it to all your |
250 |
friends. Simple as that. |
friends. |
251 |
|
|
252 |
If you want to modify Enigma or contribute to its further development, |
If you want to modify Enigma or contribute to its further development, |
253 |
please @emph{do} read the license, if only this one time in your life. |
please @emph{do} read the license, if only this one time in your life. |
293 |
|
|
294 |
@image{images/levelmenu} |
@image{images/levelmenu} |
295 |
|
|
296 |
The screen consists roughly of three areas: on the top you see a few |
The screen consists of three areas: the top area shows a few facts |
297 |
facts about the currently selected level and the total number of |
about the currently selected level and the current level pack, the |
298 |
levels, the middle area contains an overview of the available levels |
middle area contains an overview of the available levels and at the |
299 |
and at the bottom is a row of buttons. |
bottom is a row of buttons. |
300 |
|
|
301 |
You can move around the list of levels using either the small arrow |
You can move around the list of levels using either the small buttons |
302 |
buttons to the right or using the arrows keys. To start a new game, |
to the right or using the arrows keys. To start a new game, simply |
303 |
simply click on the preview image of the landscape you want to play or |
click on the preview image of the landscape you want to play or press |
304 |
press @key{RET}. |
@key{RET}. |
305 |
|
|
306 |
The level menu marks the levels that you already solved with a small |
The level menu labels the levels that you already solved with a small |
307 |
medal in the upper left corner of the preview image (a silver medal if |
medal in the upper left corner of the preview image (a silver medal if |
308 |
you solved it in easy mode, a gold medal otherwise). You can jump to |
you solved it in easy mode, a gold medal otherwise). You can jump to |
309 |
the next unsolved level either by pressing @key{F5} or by pressing the |
the next unsolved level either by pressing @key{F5} or by pushing the |
310 |
button with the two medals in the bottom row. |
button with the two medals in the bottom row. |
311 |
|
|
312 |
You can navigate the level menu with the following keys: |
You can navigate the level menu with the following keys: |
327 |
@item @key{RET} |
@item @key{RET} |
328 |
Play selected level |
Play selected level |
329 |
|
|
330 |
@item Space |
@item @key{Space} |
331 |
Move to next level pack |
Move to next level pack |
332 |
|
|
333 |
@item Backspace |
@item @key{Backspace} |
334 |
Move to previous level pack |
Move to previous level pack |
335 |
|
|
336 |
@end table |
@end table |
338 |
At first, only 10 levels in every level pack are available for |
At first, only 10 levels in every level pack are available for |
339 |
playing. The other levels are ``locked'', as indicated by the lock |
playing. The other levels are ``locked'', as indicated by the lock |
340 |
symbol in the preview image. The unlocked levels can be played in any |
symbol in the preview image. The unlocked levels can be played in any |
341 |
order, and for every completed level, a new level will be unlocked. |
order, and for every completed level, a new level will become |
342 |
|
unlocked. |
343 |
|
|
344 |
Enigma comes with many levels. Many, many levels, in fact. To keeps |
Enigma comes with many levels. Many, many levels, in fact. To keeps |
345 |
things orderly, they have been distributed over five ``level packs'': |
things orderly, they have been distributed over five ``level packs'': |
347 |
@itemize @bullet |
@itemize @bullet |
348 |
@item Enigma |
@item Enigma |
349 |
@item Enigma 2 |
@item Enigma 2 |
350 |
@item Oxyd |
@item Oxyds |
351 |
@item Esprit |
@item Esprit |
352 |
@item Sokoban |
@item Sokoban |
353 |
@end itemize |
@end itemize |
366 |
Windows; you have to restart Enigma to activate your changes. |
Windows; you have to restart Enigma to activate your changes. |
367 |
|
|
368 |
@item Mouse speed |
@item Mouse speed |
369 |
Determines how quickly your marble accelerated when you move the mouse. |
Determines how quickly your marble accelerates when you move the |
370 |
Use the left and right arrow keys to change the mouse speed during the |
mouse. To change the mouse speed during the game, use the left and |
371 |
game. |
right arrow keys. |
372 |
|
|
373 |
@item Play all levels / Skip Solved Levels |
@item Play all levels / Skip Solved Levels |
374 |
If this option is active, Enigma will skip levels that have already |
If this option is active, Enigma automatically skips levels that have |
375 |
been solved. |
already been solved. |
376 |
|
|
377 |
@item Difficulty |
@item Difficulty |
378 |
There are two difficulty settings: easy and hard. . |
There are two difficulty settings: easy and normal. |
379 |
|
|
380 |
@item Video 640x480 / 640x512 |
@item Video 640x480 / 640x512 |
381 |
This button lets you change the video mode used by Enigma. 640x480 |
This button lets you change the video mode used by Enigma. 640x480 |
388 |
|
|
389 |
@item Default sound / Enigma Sound / etc. |
@item Default sound / Enigma Sound / etc. |
390 |
This button lets you choose the set of sound effects Enigma uses |
This button lets you choose the set of sound effects Enigma uses |
391 |
during the game. This button is only relevant if you use Enigma with |
during the game. It is only relevant if you use Enigma with the |
392 |
the original Oxyd data files. |
original Oxyd data files. |
393 |
|
|
394 |
@item Music vol |
@item Music vol |
395 |
The music volume |
The music volume |
415 |
@node Normal landscapes, Two-player landscapes, Rules of the Game, Rules of the Game |
@node Normal landscapes, Two-player landscapes, Rules of the Game, Rules of the Game |
416 |
@subsection Normal landscapes |
@subsection Normal landscapes |
417 |
|
|
418 |
The basic idea behind Enigma is simple: In most levels, your objective |
The basic idea behind Enigma is simple: In most levels you control a |
419 |
is to find and uncover matching pairs of so-called @emph{Oxyd |
small black marble and have to find and ``open'' matching pairs of |
420 |
stones}. Oxyd stones exist in four different disguises, but in fact |
so-called @emph{Oxyd stones}. Closed Oxyd stones look like this |
421 |
they all behave identically: |
(there are four different variants, but they all behave the same): |
422 |
|
|
423 |
@image{images/st-oxyds} |
@image{images/st-oxyds} |
424 |
|
|
425 |
Oxyd stones always come in pairs: There are two stones with the same |
When you touch an Oxyd stone with your marble, it opens and reveals a |
426 |
color in every landscape. When you touch an Oxyd stone with your |
color symbol. There are two Oxyd stones with the same color in every |
427 |
marble, it opens and reveals its color. Only if the next Oxyd |
landscape. You must touch two matching stones in succession to open |
428 |
stone you open has the same color, both stones will remain open. |
them permanently---if the colors don't match the first Oxyd stone |
429 |
If the colors don't match the first Oxyd stone |
closes again. To finish a landscape you have to find and open all |
430 |
closes again. To finish a landscape you |
pairs of Oxyd stones. In the following image you see a pair of green |
431 |
have to find and open all pairs of Oxyd stones. In the |
Oxyd stones that is already open. The question mark inside the blue |
432 |
following image you see a pair of green Oxyd stones that is already |
Oxyd stone indicated that the second blue symbol is still hidden |
433 |
open. The question mark inside on the other Oxyd stone |
somewhere. |
|
indicated that the second blue stone has still to be opened. |
|
434 |
|
|
435 |
@image{images/intro-oxyd} |
@image{images/intro-oxyd} |
436 |
|
|
437 |
@emph{By the way: if you have not already done so, now is a good time to |
@emph{By the way: if you have not already done so, now is a good time to |
438 |
start Enigma and play the first couple of levels!} |
start Enigma and play the first couple of levels!} |
439 |
|
|
440 |
You can pick up objects on the floor by moving over them. The items |
You can pick up objects on the floor by moving over them. The |
441 |
in your possession show up in the inventory at the bottom of the |
inventory at the bottom of the screen displays the list of items in |
442 |
screen. At the beginning of a new game, you will be equipped with |
your possession . At the beginning of a new game, you will be |
443 |
nothing but two spare marbles. The following picture shows an |
equipped with nothing but two spare marbles. The following picture |
444 |
inventory containing a shovel, a piece of paper, two bars of dynamite, |
shows an inventory containing a shovel, a piece of paper, two bars of |
445 |
your extra lifes, and an umbrella: |
dynamite, your extra lifes, and an umbrella: |
446 |
|
|
447 |
@image{images/intro-inventory} |
@image{images/intro-inventory} |
448 |
|
|
459 |
|
|
460 |
Many stones can be moved if you push them hard enough. One of the |
Many stones can be moved if you push them hard enough. One of the |
461 |
most useful movable stones is the wooden stone, which can be used to |
most useful movable stones is the wooden stone, which can be used to |
462 |
build bridges across water and abyss. The next chapter covers many |
build bridges across water and abyss. This image shows how to build a |
463 |
more stones that can be pushed around. This image shows how to build |
bridge by dumping wooden stones into the water: |
|
a makeshift bridge by dumping wooden stones into the water: |
|
464 |
|
|
465 |
@image{images/intro-plank} |
@image{images/intro-plank} |
466 |
|
|
468 |
Objects lying on the floor, for example, can be transformed using |
Objects lying on the floor, for example, can be transformed using |
469 |
laser beams and movable stones. And many stones behave differently if |
laser beams and movable stones. And many stones behave differently if |
470 |
you hit them with a particular object at the front of your inventory |
you hit them with a particular object at the front of your inventory |
471 |
(the magic wand being the best-known object in that category). |
(the magic wand being the best-known object in this category). |
472 |
|
|
473 |
Last but not least: Don't feel discouraged by the apparent complexity |
Last but not least: Don't feel discouraged by the apparent complexity |
474 |
of the game--the behaviour of most object will become clear in due |
of the game---the behaviour of most object will become clear in due |
475 |
course. Some of the obscurer objects are explained in @ref{Game |
course. Some of the obscurer objects are explained in @ref{Game Objects}. |
|
Objects}. |
|
476 |
|
|
477 |
@node Two-player landscapes, Meditation landscapes, Normal landscapes, Rules of the Game |
@node Two-player landscapes, Meditation landscapes, Normal landscapes, Rules of the Game |
478 |
@subsection Two-player landscapes |
@subsection Two-player landscapes |
479 |
|
|
480 |
First some bad news: Enigma does not yet have support for network |
Some bad news first: Enigma does not yet support Internet or network |
481 |
games. In this respect, the two-player landscapes are really |
games. In this respect, the two-player landscapes are really |
482 |
single-player landscapes where you can switch between two marbles: the |
single-player landscapes where you can switch between two marbles: the |
483 |
black one you're already used to, and an additional white marble: |
black one you're already used to, and an additional white marble: |
484 |
|
|
485 |
@image{images/intro-twoplayer} |
@image{images/intro-twoplayer} |
486 |
|
|
487 |
You can tell that you're playing a two-player level by the little |
You can tell that you're on a two-player level by the little Yin-Yang |
488 |
Yin-Yang symbol in your inventory. Activating this object switches |
symbol in your inventory. Activating this object switches from the |
489 |
from the black to the white marble and vice versa. |
black to the white marble and vice versa. |
490 |
|
|
491 |
@node Meditation landscapes, , Two-player landscapes, Rules of the Game |
@node Meditation landscapes, , Two-player landscapes, Rules of the Game |
492 |
@subsection Meditation landscapes |
@subsection Meditation landscapes |
499 |
@image{images/intro-meditation} |
@image{images/intro-meditation} |
500 |
|
|
501 |
Be careful though: All marbles move together and a sudden mouse |
Be careful though: All marbles move together and a sudden mouse |
502 |
movement can easily push some of them out of their pits or even into |
movement can easily push some of them out of their pits. Meditation |
503 |
the abyss. Meditation landscapes usually require a very steady hand |
landscapes usually require a very steady hand and a lot of patience |
504 |
and a lot of patience (which is, incidentally, why they are called |
(which is, incidentally, why they are called meditation landscapes!). |
|
meditation landscapes!). |
|
505 |
|
|
506 |
@node Controls, , Rules of the Game, The Game |
@node Controls, , Rules of the Game, The Game |
507 |
@section Controls |
@section Controls |
577 |
@image{images/it-explosives} |
@image{images/it-explosives} |
578 |
|
|
579 |
There are three types of explosives you can come across in Enigma. |
There are three types of explosives you can come across in Enigma. |
580 |
The first, and most harmless, is the stick of dynamite. It doesn't do |
The most harmless is the stick of dynamite. It doesn't do much damage |
581 |
much damage to floor tiles or neighboring stones when it explodes, but |
to floor tiles or neighboring stones when it explodes, but it is |
582 |
it is useful for destroying brittle stones and for igniting nearby |
useful for destroying brittle stones and for igniting nearby bombs. |
|
bombs. |
|
583 |
|
|
584 |
Black bombs are powerful enough to destroy most floor tiles and some |
Black bombs are powerful enough to destroy most floor tiles and some |
585 |
otherwise indestructible stones. For most purposes, they are the |
otherwise indestructible stones. For most purposes, they are the |
592 |
@image{images/it-umbrella} |
@image{images/it-umbrella} |
593 |
|
|
594 |
Use umbrellas to make your marble invulnerable for a short amount of |
Use umbrellas to make your marble invulnerable for a short amount of |
595 |
time (ten seconds to be exact). If you activate an umbrella, a white |
time (ten seconds to be exact). When you activate an umbrella, a white |
596 |
halo will appear around your marble that will stay as long as the |
halo will appear around your marble that will stay as long as the |
597 |
protection lasts. If the halo starts to blink, you have three seconds |
protection lasts. If the halo starts to blink, you have three seconds |
598 |
to move your marble to a safe place. |
to move your marble to a safe place. |
603 |
@image{images/it-flags} |
@image{images/it-flags} |
604 |
|
|
605 |
Flags are primarily useful on long and dangerous journeys. If your |
Flags are primarily useful on long and dangerous journeys. If your |
606 |
marble is destroyed, the new marble will appear where the flag has |
marble is destroyed, the new marble will appear where the flag |
607 |
been placed. There are two types of flags: a black one and a white |
currently is, and not at the beginning of the level. There are two |
608 |
one, which define the starting point of the black and the white marble |
types of flags: a black one and a white one, which set the starting |
609 |
respectively. |
point of the black and the white marble respectively. |
610 |
|
|
611 |
@c @node Teleporters, Elastic Band, Flags, Items |
@c @node Teleporters, Elastic Band, Flags, Items |
612 |
@c @subsection Teleporters |
@c @subsection Teleporters |
633 |
|
|
634 |
@image{images/st-lethal} |
@image{images/st-lethal} |
635 |
|
|
636 |
There are two kinds of stones that you should usually avoid at all |
There are two kinds of stones that you should avoid at all costs, at |
637 |
costs. At least if you do not have an umbrella to protect your |
least if you do not have an umbrella to protect your precious marble. |
|
precious marble. |
|
638 |
|
|
639 |
The @emph{skull stone} is as unhealthy as it looks; touch it and |
The @emph{skull stone} is as unhealthy as it looks; touch it and |
640 |
perish. Really. You have been warned. There's an even more cunning |
perish. Really, you have been warned. There's an even more cunning |
641 |
variant that is invisible; wearing glasses helps. |
variant that is invisible; don't forget your magic glasses. |
642 |
|
|
643 |
The @emph{black knight} often guards important passageways, and he's |
The @emph{black knight} often guards important passageways, and he's |
644 |
generally @emph{not} in the mood to let you pass. Bring a good |
generally @emph{not} in the mood to let you pass. Bring a good |
649 |
|
|
650 |
@image{images/st-swap} |
@image{images/st-swap} |
651 |
|
|
652 |
Although they look much like ordinary stones, swap stones do not |
Swap stones do not simply move to an adjacent (empty) field when being |
653 |
simply move to an adjacent (empty) field when being pushed; instead, |
pushed; instead, they change places with the stone they are being |
654 |
they change places with stones they are being pushed into. The only |
pushed into. The only way to move a swap stone from one place to |
655 |
way to move a swap stone from one place to another is consequently to |
another is consequently to repeatedly interchange it with other |
656 |
repeatedly interchange it with other stones. |
``real'' stones. |
657 |
|
|
658 |
@c @node Lasers, Mirrors, Swap Stones, Stones |
@c @node Lasers, Mirrors, Swap Stones, Stones |
659 |
@c @subsection Lasers |
@c @subsection Lasers |
667 |
|
|
668 |
Laser beams can be deflected with the help of @emph{mirror stones}. |
Laser beams can be deflected with the help of @emph{mirror stones}. |
669 |
There are two types of mirrors in Enigma: plane mirrors and triangular |
There are two types of mirrors in Enigma: plane mirrors and triangular |
670 |
mirrors. A plane mirror behaves like an ordinary mirror: An incoming |
mirrors. A plane mirror behaves like an ordinary mirror: An incoming |
671 |
laser beam is either reflected, if it is perpendicular to the mirror, |
laser beam is reflected if it is perpendicular to the mirror and |
672 |
or deflected to the left or to the right if it hits the mirror at an |
deflected to the left or right if it hits the mirror at an angle of 45 |
673 |
angle of 45 degrees. |
degrees. |
674 |
|
|
675 |
Triangular mirrors are a little more difficult to handle: The three |
Triangular mirrors are a little more tricky: The three faces behave |
676 |
faces behave like regular mirrors, either reflecting or deflecting an |
like regular mirrors, either reflecting or deflecting an incident |
677 |
incident beam. But a beam that falls on the tip of the triangle gets |
beam. But a beam that falls on the tip of the triangle gets split |
678 |
split into two outgoing beams that travel in opposite directions. |
into @emph{two} outgoing beams that travel in opposite directions. |
679 |
|
|
680 |
Both types of mirrors can be additionally be semitransparent or |
Both types of mirrors can be additionally be semitransparent or |
681 |
movable. Semitransparent mirrors deflect part of the incoming beam |
movable. Semitransparent mirrors deflect part of the incoming beam |
682 |
just like their opaque siblings do, but part of the beam continues |
just like their opaque siblings do, but part of the beam continues |
683 |
undeflected. Movable mirrors are mounted on a light gray stone, |
unchanged. Movable mirrors are mounted on a light gray stone, |
684 |
immovable mirrors on a dark gray stone. |
immovable mirrors on a dark gray stone. |
685 |
|
|
686 |
You can turn mirrors by touching them lightly with your marble. Be |
You can turn mirrors by touching them lightly with your marble. Be |
687 |
careful when turning a mirror that is already inside a laser beam, |
careful when turning a mirror that is already inside a laser beam, |
688 |
though, lest your marble end up in shards... |
though, or your marble may end up in shards... |
689 |
|
|
690 |
@node Magic Stones, Shogun Stones, Mirrors, Stones |
@node Magic Stones, Shogun Stones, Mirrors, Stones |
691 |
@subsection Magic Stones |
@subsection Magic Stones |
693 |
@image{images/st-magic} |
@image{images/st-magic} |
694 |
|
|
695 |
Magic stones are a relic from the old Oxyd games, where they were used |
Magic stones are a relic from the old Oxyd games, where they were used |
696 |
as a copy protected scheme. Since they do not serve a real purpose in |
as a copy protection scheme. Since they do not serve a real purpose in |
697 |
Enigma, you will encounter them only if you use Enigma to play levels |
Enigma, you will encounter them only if you use Enigma to play levels |
698 |
from Oxyd. Simply touch them with your marble to get rid of them. |
from Oxyd. Simply touch them with your marble to get rid of them. |
699 |
|
|
705 |
stones}, whereupon they usually do something useful like opening doors |
stones}, whereupon they usually do something useful like opening doors |
706 |
or creating bridges. |
or creating bridges. |
707 |
|
|
708 |
A small blinking dot is activated simply by moving a shogun stone with |
A small blinking dot is activated by moving a shogun stone with a |
709 |
a small hole on top of it. To activate the bigger dots a single |
small hole on top of it. To activate the bigger dots a single shogun |
710 |
shogun stone does not suffice. Instead, you have to properly stack two |
stone is not enough. Instead, you have to properly stack two or three |
711 |
or three shogun stones by pushing stones with small holes into stones |
shogun stones by pushing stones with small holes into stones with |
712 |
with larger holes. If you want to activate a medium sized dot, for |
larger holes. If you want to activate a medium sized dot, for |
713 |
example, you have to first place a shogun stone with a medium sized |
example, you have to first place a shogun stone with a medium sized |
714 |
hole on it and then push a small-holed stone into the bigger one. |
hole on it and then push a small-holed stone into the bigger one. |
715 |
|
|
719 |
Electric stones can be used to put an electric charge on one of your |
Electric stones can be used to put an electric charge on one of your |
720 |
marbles or any other movable object. Objects can carry either a |
marbles or any other movable object. Objects can carry either a |
721 |
positive or a negative charge (or no charge at all, which is the |
positive or a negative charge (or no charge at all, which is the |
722 |
default). Electrically charged objects behave just like regular |
default). Electrically charged objects behave like regular objects if |
723 |
objects if they are far apart. But if they are close together they |
they are far apart. If they are close together, however, they either |
724 |
either repel or attract each other, depending on whether they carry |
repel or attract each other, depending on whether they carry like or |
725 |
like or unlike charges. |
unlike charges. |
726 |
|
|
727 |
@node Puzzle Stones, Mail Stones, Electric Stones, Stones |
@node Puzzle Stones, Mail Stones, Electric Stones, Stones |
728 |
@subsection Puzzle Stones |
@subsection Puzzle Stones |
729 |
|
|
730 |
Puzzle stones derive their name from the fact that individual stones |
Puzzle stones derive their name from the fact that individual stones |
731 |
can be put together like the pieces of a puzzle. Puzzle stones have |
can be put together like the pieces of a puzzle. Puzzle stones have |
732 |
sockets on some or all of their four sides which can attach to |
sockets on some or all of their four sides which can attach to sockets |
733 |
adjacent sockets. Once linked up, groups of puzzle stones move as a |
on adjacent stones. Once linked up, groups of puzzle stones move as a |
734 |
unit. You can use these blocks, for example, to build bridges across |
unit. You can use these blocks, for example, to build bridges across |
735 |
abyss or water. |
abyss or water. |
736 |
|
|
737 |
When hit with a magic wand, puzzle stones behave differently. If the |
When hit with a magic wand, puzzle stones behave differently. If the |
738 |
block of puzzle stones is fully connected (i.e., it has no open |
block of puzzle stones is fully connected (i.e., it has no open |
739 |
sockets), the block will immediately start to explode, stone by stone. |
sockets), the block immediately starts to explode, stone by stone. If |
740 |
If the block was not fully connected, the stones in the row or column |
the block is not fully connected, the stones in the row or column that |
741 |
that was hit get shifted by one place either horizontally or |
was hit get shifted by one place either horizontally or vertically. |
|
vertically. |
|
742 |
|
|
743 |
There's a rare variant of the common puzzle stone that behaves a |
There's a rare variant of the common puzzle stone that behaves a |
744 |
little differently. The main habitat of this stone is said to be the |
little differently. The main habitat of this are the levels of Oxyd |
745 |
levels of Oxyd 1, and it's recognizable by the color of its pipes, |
1, and it's recognizable by the color of its pipes, which is orange |
746 |
which is orange instead of the usual blue. These puzzle stones cannot |
instead of the usual blue. These puzzle stones cannot be moved as a |
747 |
be moved as a unit; instead, they behave like the blue puzzle stones |
unit. They behave like the blue puzzle stones do when you hit them |
748 |
do when you hit them with a wand: the block either explodes, if it's |
with a wand: the block either explodes, if it's fully connected, or |
749 |
fully connected, or the touched row or column of the block gets |
the touched row or column of the block gets shuffled. |
|
shuffled. Because they cannot be moved, they will likely block your |
|
|
way until you have succeeded in connecting all the stones in the |
|
|
group. |
|
750 |
|
|
751 |
@node Mail Stones, , Puzzle Stones, Stones |
@node Mail Stones, , Puzzle Stones, Stones |
752 |
@subsection Mail Stones |
@subsection Mail Stones |
754 |
@image{images/st-mail} |
@image{images/st-mail} |
755 |
|
|
756 |
Mail stones can be used to send items from your inventory to some |
Mail stones can be used to send items from your inventory to some |
757 |
inaccessible place in the landscape. If you roll against a mail |
inaccessible place in the landscape. When you roll against a mail |
758 |
stone, the first object in your inventory gets removed and put at the |
stone, the first object in your inventory gets removed and put at the |
759 |
end of the pipeline attached to the mail stone. In most cases you |
end of the pipeline attached to the mail stone. In most cases you |
760 |
will have to build this pipeline yourself, for example by ``mailing'' |
will have to build this pipeline yourself, for example by ``mailing'' |
789 |
* Enigma:: Hints for level pack Enigma |
* Enigma:: Hints for level pack Enigma |
790 |
@end menu |
@end menu |
791 |
|
|
792 |
@node Enigma, , Spoilers, Spoilers |
@node Enigma Spoilers, , Spoilers, Spoilers |
793 |
@section Enigma |
@section Enigma Spoilers |
794 |
|
|
795 |
@table @strong |
@table @strong |
796 |
|
|
929 |
Level design and special Oxyd expertise |
Level design and special Oxyd expertise |
930 |
|
|
931 |
@item David W. Skinner |
@item David W. Skinner |
932 |
Many Sokoban levels |
Many Sokoban levels from |
933 |
@uref{http://users.bentonrea.com/~sasquatch/sokoban, Sokoban page} |
@uref{http://users.bentonrea.com/~sasquatch/sokoban} |
934 |
|
|
935 |
|
|
936 |
@end table |
@end table |
939 |
@section Contributors |
@section Contributors |
940 |
For various smaller contributions, thanks go to: |
For various smaller contributions, thanks go to: |
941 |
|
|
|
|
|
942 |
@itemize @bullet |
@itemize @bullet |
943 |
@item |
@item |
944 |
Armin Bernemann (Mandrake packages) |
Armin Bernemann (Mandrake packages) |