98 |
|
|
99 |
* Lethal Stones:: |
* Lethal Stones:: |
100 |
* Swap Stones:: |
* Swap Stones:: |
|
* Lasers:: |
|
101 |
* Mirrors:: |
* Mirrors:: |
102 |
* Magic Stones:: |
* Magic Stones:: |
103 |
* Shogun Stones:: |
* Shogun Stones:: |
606 |
Use umbrellas to make your marble invulnerable for a short amount of |
Use umbrellas to make your marble invulnerable for a short amount of |
607 |
time (ten seconds to be exact). If you activate an umbrella, a white |
time (ten seconds to be exact). If you activate an umbrella, a white |
608 |
halo will appear around your marble that will stay as long as the |
halo will appear around your marble that will stay as long as the |
609 |
protection lasts. If the halo starts to blink, you have two seconds |
protection lasts. If the halo starts to blink, you have three seconds |
610 |
to move your marble to a safe place. |
to move your marble to a safe place. |
611 |
|
|
612 |
@node Flags, , Umbrellas, Items |
@node Flags, , Umbrellas, Items |
632 |
@menu |
@menu |
633 |
* Lethal Stones:: |
* Lethal Stones:: |
634 |
* Swap Stones:: |
* Swap Stones:: |
|
* Lasers:: |
|
635 |
* Mirrors:: |
* Mirrors:: |
636 |
* Magic Stones:: |
* Magic Stones:: |
637 |
* Shogun Stones:: |
* Shogun Stones:: |
657 |
generally @emph{not} in the mood to let you pass. Bring a good |
generally @emph{not} in the mood to let you pass. Bring a good |
658 |
argument to ``convince'' him. |
argument to ``convince'' him. |
659 |
|
|
660 |
@node Swap Stones, Lasers, Lethal Stones, Stones |
@node Swap Stones, Mirrors, Lethal Stones, Stones |
661 |
@subsection Swap Stones |
@subsection Swap Stones |
662 |
|
|
663 |
@image{images/st-swap} |
@image{images/st-swap} |
668 |
way to move a swap stone from one place to another is consequently to |
way to move a swap stone from one place to another is consequently to |
669 |
repeatedly interchange it with other stones. |
repeatedly interchange it with other stones. |
670 |
|
|
671 |
|
@c @node Lasers, Mirrors, Swap Stones, Stones |
672 |
|
@c @subsection Lasers |
673 |
|
|
674 |
@ignore |
@c Both interesting and da |
|
@node Lasers, Mirrors, Swap Stones, Stones |
|
|
@subsection Lasers |
|
675 |
|
|
676 |
Both interesting and da |
@node Mirrors, Magic Stones, Swap Stones, Stones |
|
@end ignore |
|
|
|
|
|
@node Mirrors, Magic Stones, Lasers, Stones |
|
677 |
@subsection Mirrors |
@subsection Mirrors |
678 |
|
|
679 |
@image{images/st-mirrors} |
@image{images/st-mirrors} |
692 |
|
|
693 |
Both types of mirrors can be additionally be semitransparent or |
Both types of mirrors can be additionally be semitransparent or |
694 |
movable. Semitransparent mirrors deflect part of the incoming beam |
movable. Semitransparent mirrors deflect part of the incoming beam |
695 |
just like their opaque siblings do, but part of the beam continues its |
just like their opaque siblings do, but part of the beam continues |
696 |
traval undeflected. Movable mirrors are mounted on a light gray |
undeflected. Movable mirrors are mounted on a light gray stone, |
697 |
stone, immovable mirrors on a dark gray stone. |
immovable mirrors on a dark gray stone. |
698 |
|
|
699 |
You can turn mirrors by touching them lightly with your marble. Be |
You can turn mirrors by touching them lightly with your marble. Be |
700 |
careful when turning a mirror that is already inside a laser beam, |
careful when turning a mirror that is already inside a laser beam, |
715 |
|
|
716 |
In some levels you will encounter blinking blue dots on the floor. |
In some levels you will encounter blinking blue dots on the floor. |
717 |
They can be activated with the right combination of @emph{shogun |
They can be activated with the right combination of @emph{shogun |
718 |
stones}, whereat they usually do something useful like opening doors |
stones}, whereupon they usually do something useful like opening doors |
719 |
or creating bridges. |
or creating bridges. |
720 |
|
|
721 |
A small blinking dot is activated simply by moving a shogun stone with |
A small blinking dot is activated simply by moving a shogun stone with |
799 |
This chapter contains hints for some of the difficult levels. You are |
This chapter contains hints for some of the difficult levels. You are |
800 |
strongly advised @emph{not} to read the spoilers unless you are |
strongly advised @emph{not} to read the spoilers unless you are |
801 |
completely stuck. Some levels are intentionally difficult and even |
completely stuck. Some levels are intentionally difficult and even |
802 |
veteran Enigma players need hours to solve them. Some levels have |
veteran Enigma players need hours to solve them. Some levels are |
803 |
are easier to solve in easy game mode (@pxref{Game options}). |
easier to solve in easy game mode (@pxref{Game options}). |
804 |
|
|
805 |
@menu |
@menu |
806 |
* Enigma:: Hints for level pack Enigma |
* Enigma:: Hints for level pack Enigma |
876 |
Enter the bank through cracks in the floor. |
Enter the bank through cracks in the floor. |
877 |
|
|
878 |
@item #116: Laser Magic |
@item #116: Laser Magic |
879 |
It's time to learn a few things about object tranformations. |
It's time to learn a few things about object transformations. |
880 |
Experiment! |
Experiment! |
881 |
|
|
882 |
@item #138: Question of Speed |
@item #138: Question of Speed |
945 |
@item Sven Siggelkow |
@item Sven Siggelkow |
946 |
Level design and special Oxyd expertise |
Level design and special Oxyd expertise |
947 |
|
|
948 |
|
@item David W. Skinner |
949 |
|
Many Sokoban levels |
950 |
|
@uref{http://users.bentonrea.com/~sasquatch/sokoban, Sokoban page} |
951 |
|
|
952 |
|
|
953 |
@end table |
@end table |
954 |
|
|
955 |
@node Contributors, Utilized Software, Special Thanks, Credits |
@node Contributors, Utilized Software, Special Thanks, Credits |