/[enigma]/enigma/doc/manual/enigma.texi
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revision 1.6 by dheck, Sun Sep 14 19:44:45 2003 UTC revision 1.6.2.1 by dheck, Fri Sep 19 17:39:42 2003 UTC
# Line 98  Stones Line 98  Stones
98    
99  * Lethal Stones::                * Lethal Stones::              
100  * Swap Stones::                  * Swap Stones::                
 * Lasers::                        
101  * Mirrors::                      * Mirrors::                    
102  * Magic Stones::                  * Magic Stones::                
103  * Shogun Stones::                * Shogun Stones::              
# Line 607  black bombs--get away quickly if you see Line 606  black bombs--get away quickly if you see
606  Use umbrellas to make your marble invulnerable for a short amount of  Use umbrellas to make your marble invulnerable for a short amount of
607  time (ten seconds to be exact).  If you activate an umbrella, a white  time (ten seconds to be exact).  If you activate an umbrella, a white
608  halo will appear around your marble that will stay as long as the  halo will appear around your marble that will stay as long as the
609  protection lasts.  If the halo starts to blink, you have two seconds  protection lasts.  If the halo starts to blink, you have three seconds
610  to move your marble to a safe place.  to move your marble to a safe place.
611    
612  @node Flags,  , Umbrellas, Items  @node Flags,  , Umbrellas, Items
# Line 633  respectively. Line 632  respectively.
632  @menu  @menu
633  * Lethal Stones::                * Lethal Stones::              
634  * Swap Stones::                  * Swap Stones::                
 * Lasers::                        
635  * Mirrors::                      * Mirrors::                    
636  * Magic Stones::                  * Magic Stones::                
637  * Shogun Stones::                * Shogun Stones::              
# Line 659  The @emph{black knight} often guards imp Line 657  The @emph{black knight} often guards imp
657  generally @emph{not} in the mood to let you pass.  Bring a good  generally @emph{not} in the mood to let you pass.  Bring a good
658  argument to ``convince'' him.  argument to ``convince'' him.
659    
660  @node Swap Stones, Lasers, Lethal Stones, Stones  @node Swap Stones, Mirrors, Lethal Stones, Stones
661  @subsection Swap Stones  @subsection Swap Stones
662    
663  @image{images/st-swap}  @image{images/st-swap}
# Line 670  they change places with stones they are Line 668  they change places with stones they are
668  way to move a swap stone from one place to another is consequently to  way to move a swap stone from one place to another is consequently to
669  repeatedly interchange it with other stones.  repeatedly interchange it with other stones.
670    
671    @c @node Lasers, Mirrors, Swap Stones, Stones
672    @c @subsection Lasers
673    
674  @ignore  @c Both interesting and da
 @node Lasers, Mirrors, Swap Stones, Stones  
 @subsection Lasers  
675    
676  Both interesting and da  @node Mirrors, Magic Stones, Swap Stones, Stones
 @end ignore  
   
 @node Mirrors, Magic Stones, Lasers, Stones  
677  @subsection Mirrors  @subsection Mirrors
678    
679  @image{images/st-mirrors}  @image{images/st-mirrors}
# Line 697  split into two outgoing beams that trave Line 692  split into two outgoing beams that trave
692    
693  Both types of mirrors can be additionally be semitransparent or  Both types of mirrors can be additionally be semitransparent or
694  movable.  Semitransparent mirrors deflect part of the incoming beam  movable.  Semitransparent mirrors deflect part of the incoming beam
695  just like their opaque siblings do, but part of the beam continues its  just like their opaque siblings do, but part of the beam continues
696  traval undeflected.  Movable mirrors are mounted on a light gray  undeflected.  Movable mirrors are mounted on a light gray stone,
697  stone, immovable mirrors on a dark gray stone.  immovable mirrors on a dark gray stone.
698    
699  You can turn mirrors by touching them lightly with your marble.  Be  You can turn mirrors by touching them lightly with your marble.  Be
700  careful when turning a mirror that is already inside a laser beam,  careful when turning a mirror that is already inside a laser beam,
# Line 720  from Oxyd.  Simply touch them with your Line 715  from Oxyd.  Simply touch them with your
715    
716  In some levels you will encounter blinking blue dots on the floor.  In some levels you will encounter blinking blue dots on the floor.
717  They can be activated with the right combination of @emph{shogun  They can be activated with the right combination of @emph{shogun
718  stones}, whereat they usually do something useful like opening doors  stones}, whereupon they usually do something useful like opening doors
719  or creating bridges.  or creating bridges.
720    
721  A small blinking dot is activated simply by moving a shogun stone with  A small blinking dot is activated simply by moving a shogun stone with
# Line 804  objects that afterwards block the pipeli Line 799  objects that afterwards block the pipeli
799  This chapter contains hints for some of the difficult levels.  You are  This chapter contains hints for some of the difficult levels.  You are
800  strongly advised @emph{not} to read the spoilers unless you are  strongly advised @emph{not} to read the spoilers unless you are
801  completely stuck.  Some levels are intentionally difficult and even  completely stuck.  Some levels are intentionally difficult and even
802  veteran Enigma players need hours to solve them.  Some levels have  veteran Enigma players need hours to solve them.  Some levels are
803  are easier to solve in easy game mode (@pxref{Game options}).  easier to solve in easy game mode (@pxref{Game options}).
804    
805  @menu  @menu
806  * Enigma::                      Hints for level pack Enigma  * Enigma::                      Hints for level pack Enigma
# Line 881  point. Line 876  point.
876  Enter the bank through cracks in the floor.  Enter the bank through cracks in the floor.
877    
878  @item #116: Laser Magic  @item #116: Laser Magic
879  It's time to learn a few things about object tranformations.  It's time to learn a few things about object transformations.
880  Experiment!  Experiment!
881    
882  @item #138: Question of Speed  @item #138: Question of Speed
# Line 950  Menu music (@emph{Pentagonal Dreams}) Line 945  Menu music (@emph{Pentagonal Dreams})
945  @item Sven Siggelkow  @item Sven Siggelkow
946  Level design and special Oxyd expertise  Level design and special Oxyd expertise
947    
948    @item David W. Skinner
949    Many Sokoban levels
950    @uref{http://users.bentonrea.com/~sasquatch/sokoban, Sokoban page}
951    
952    
953  @end table  @end table
954    
955  @node Contributors, Utilized Software, Special Thanks, Credits  @node Contributors, Utilized Software, Special Thanks, Credits

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