1 |
IMPORTANT |
IMPORTANT |
2 |
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. Draw rubber bands in one pass |
3 |
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. import oxyd level pack if .dat file present |
4 |
. Improve some of the graphics |
. Improve some of the graphics |
5 |
. Save config file more often |
. Save config file more often |
6 |
. error dialog |
. error dialog |
7 |
. "Exit Program" in game menu / on SDL_QUIT |
. "Exit Program" in game menu / on SDL_QUIT |
8 |
. two modes: easy/hard |
. two modes: easy/hard |
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. track down mingw compilation bug |
|
9 |
o polish existing levels |
o polish existing levels |
10 |
. move additional configuration scripts to etc/ |
. move additional configuration scripts to etc/ |
11 |
. make fart stones destructible (laser, dynamite, hammer, bomb) |
. make fart stones destructible (laser, dynamite, hammer, bomb) |
12 |
. fix puzzle stone <> magic wand interaction |
. fix puzzle stone <> magic wand interaction |
13 |
o add missing models for whiteball |
o add missing models for whiteball |
14 |
|
|
15 |
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EDITOR |
16 |
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. icon bar |
17 |
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. signal layer |
18 |
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. object selection menus |
19 |
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. loading |
20 |
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. saving |
21 |
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. change level size |
22 |
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. documents -- how? |
23 |
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. level attributes (name, author, gravity, ...) |
24 |
|
|
25 |
|
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26 |
MISC |
MISC |
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. different oxyd stone animations in 8bit mode |
|
27 |
. low detail graphics |
. low detail graphics |
28 |
o level editor |
o level editor |
29 |
. add simple window manager |
. add simple window manager |
84 |
. turnstile |
. turnstile |
85 |
|
|
86 |
OPEN QUESTIONS / DUBIOUS IDEAS |
OPEN QUESTIONS / DUBIOUS IDEAS |
87 |
|
? different oxyd stone animations in 8bit mode |
88 |
? re-implement stippled shadows |
? re-implement stippled shadows |
89 |
? use Object reference counts |
? use Object reference counts |
90 |
? edge radius as parameter for stones |
? edge radius as parameter for stones |
91 |
|
|
92 |
DONE |
DONE |
93 |
--- before 0.80 --- |
--- before 0.80 --- |
94 |
|
x track down mingw compilation bug [none found] |
95 |
x improve documentation |
x improve documentation |
96 |
x move display code into a class |
x move display code into a class |
97 |
x reuse display code in level editor |
x reuse display code in level editor |