/[enigma]/enigma/doc/TODO
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revision 1.6 by dheck, Thu Mar 13 17:51:22 2003 UTC revision 1.7 by dheck, Sun Mar 23 17:18:08 2003 UTC
# Line 1  Line 1 
1  IMPORTANT  IMPORTANT
2    . Draw rubber bands in one pass
3    . import oxyd level pack if .dat file present
4  . Improve some of the graphics  . Improve some of the graphics
5  . Save config file more often  . Save config file more often
6  . error dialog  . error dialog
7  . "Exit Program" in game menu / on SDL_QUIT  . "Exit Program" in game menu / on SDL_QUIT
8  . two modes: easy/hard  . two modes: easy/hard
 . track down mingw compilation bug  
9  o polish existing levels  o polish existing levels
10  . move additional configuration scripts to etc/  . move additional configuration scripts to etc/
11  . make fart stones destructible (laser, dynamite, hammer, bomb)  . make fart stones destructible (laser, dynamite, hammer, bomb)
12  . fix puzzle stone <> magic wand interaction  . fix puzzle stone <> magic wand interaction
13  o add missing models for whiteball  o add missing models for whiteball
14    
15    EDITOR
16    . icon bar
17    . signal layer
18    . object selection menus
19    . loading
20    . saving
21    . change level size
22    . documents -- how?
23    . level attributes (name, author, gravity, ...)
24    
25    
26  MISC  MISC
 . different oxyd stone animations in 8bit mode  
27  . low detail graphics  . low detail graphics
28  o level editor  o level editor
29  . add simple window manager  . add simple window manager
# Line 73  o electric stones Line 84  o electric stones
84  . turnstile  . turnstile
85    
86  OPEN QUESTIONS / DUBIOUS IDEAS  OPEN QUESTIONS / DUBIOUS IDEAS
87    ? different oxyd stone animations in 8bit mode
88  ? re-implement stippled shadows  ? re-implement stippled shadows
89  ? use Object reference counts  ? use Object reference counts
90  ? edge radius as parameter for stones  ? edge radius as parameter for stones
91    
92  DONE  DONE
93  --- before 0.80 ---  --- before 0.80 ---
94    x track down mingw compilation bug [none found]
95  x improve documentation  x improve documentation
96  x move display code into a class  x move display code into a class
97  x reuse display code in level editor  x reuse display code in level editor

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