1 |
IMPORTANT |
IMPORTANT |
2 |
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. Improve some of the graphics |
3 |
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. Save config file more often |
4 |
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. error dialog |
5 |
. "Exit Program" in game menu / on SDL_QUIT |
. "Exit Program" in game menu / on SDL_QUIT |
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. fix remaining problems with shadow rendering (memory consumption & |
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slow screen flips in large levels) |
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6 |
. two modes: easy/hard |
. two modes: easy/hard |
7 |
. track down mingw compilation bug |
. track down mingw compilation bug |
8 |
o polish existing levels |
o polish existing levels |
14 |
MISC |
MISC |
15 |
. different oxyd stone animations in 8bit mode |
. different oxyd stone animations in 8bit mode |
16 |
. low detail graphics |
. low detail graphics |
17 |
. level editor |
o level editor |
18 |
. add simple window manager |
. add simple window manager |
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. move display code into a class |
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. reuse display code in level editor |
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. try to get rid of global variables as much as possible |
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19 |
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|
20 |
GAME |
GAME |
21 |
. rethink coin implementation |
. rethink coin implementation |
43 |
. warp tunnels (a la sonic) |
. warp tunnels (a la sonic) |
44 |
. protection shields |
. protection shields |
45 |
. "horse" |
. "horse" |
46 |
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. killer balls |
47 |
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|
48 |
ITEMS |
ITEMS |
49 |
. cherry |
. cherry |
74 |
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|
75 |
OPEN QUESTIONS / DUBIOUS IDEAS |
OPEN QUESTIONS / DUBIOUS IDEAS |
76 |
? re-implement stippled shadows |
? re-implement stippled shadows |
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? use 3d coordinates throughout |
|
77 |
? use Object reference counts |
? use Object reference counts |
78 |
? edge radius as parameter for stones |
? edge radius as parameter for stones |
79 |
|
|
80 |
DONE |
DONE |
81 |
--- before 0.80 --- |
--- before 0.80 --- |
82 |
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x improve documentation |
83 |
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x move display code into a class |
84 |
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x reuse display code in level editor |
85 |
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x try to get rid of global variables as much as possible |
86 |
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x use only 2d coordinates |
87 |
x don't crash when creating unknown objects or models |
x don't crash when creating unknown objects or models |
88 |
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x pullers |
89 |
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x fix remaining problems with shadow rendering (memory consumption & |
90 |
|
slow screen flips in large levels) |
91 |
|
|
92 |
--- before 0.70 --- |
--- before 0.70 --- |
93 |
x reorder levels |
x reorder levels |