/[enigma]/enigma/doc/TODO
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revision 1.5 by dheck, Wed Feb 26 21:01:55 2003 UTC revision 1.6 by dheck, Thu Mar 13 17:51:22 2003 UTC
# Line 1  Line 1 
1  IMPORTANT  IMPORTANT
2    . Improve some of the graphics
3    . Save config file more often
4    . error dialog
5  . "Exit Program" in game menu / on SDL_QUIT  . "Exit Program" in game menu / on SDL_QUIT
 . fix remaining problems with shadow rendering (memory consumption &  
   slow screen flips in large levels)  
6  . two modes: easy/hard  . two modes: easy/hard
7  . track down mingw compilation bug  . track down mingw compilation bug
8  o polish existing levels  o polish existing levels
# Line 13  o add missing models for whiteball Line 14  o add missing models for whiteball
14  MISC  MISC
15  . different oxyd stone animations in 8bit mode  . different oxyd stone animations in 8bit mode
16  . low detail graphics  . low detail graphics
17  . level editor  o level editor
18  . add simple window manager  . add simple window manager
 . move display code into a class  
 . reuse display code in level editor  
 . try to get rid of global variables as much as possible  
19    
20  GAME  GAME
21  . rethink coin implementation  . rethink coin implementation
# Line 45  SPECIAL OBJECTS / ACTORS Line 43  SPECIAL OBJECTS / ACTORS
43  . warp tunnels (a la sonic)  . warp tunnels (a la sonic)
44  . protection shields  . protection shields
45  . "horse"  . "horse"
46    . killer balls
47    
48  ITEMS  ITEMS
49  . cherry  . cherry
# Line 75  o electric stones Line 74  o electric stones
74    
75  OPEN QUESTIONS / DUBIOUS IDEAS  OPEN QUESTIONS / DUBIOUS IDEAS
76  ? re-implement stippled shadows  ? re-implement stippled shadows
 ? use 3d coordinates throughout  
77  ? use Object reference counts  ? use Object reference counts
78  ? edge radius as parameter for stones  ? edge radius as parameter for stones
79    
80  DONE  DONE
81  --- before 0.80 ---  --- before 0.80 ---
82    x improve documentation
83    x move display code into a class
84    x reuse display code in level editor
85    x try to get rid of global variables as much as possible
86    x use only 2d coordinates
87  x don't crash when creating unknown objects or models  x don't crash when creating unknown objects or models
88    x pullers
89    x fix remaining problems with shadow rendering (memory consumption &
90      slow screen flips in large levels)
91    
92  --- before 0.70 ---  --- before 0.70 ---
93  x reorder levels  x reorder levels

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