/[enigma]/enigma/doc/TODO
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revision 1.41 by reallysoft, Sun Aug 17 22:45:11 2003 UTC revision 1.42 by dheck, Wed Aug 27 18:29:20 2003 UTC
# Line 3  BEFORE 0.80 Line 3  BEFORE 0.80
3  . execute Lua scripts from .zip files  . execute Lua scripts from .zip files
4  . oxyd: rubber bands  . oxyd: rubber bands
5  . oxyd: timers  . oxyd: timers
6    . oxyd: shuffle oxyd stones
7    . oxyd: flat forces
8    . oxyd: initialize game variables (force factors etc.)
9  . fourway switches  . fourway switches
10  . Fix shadow rendering on OS X  . Fix shadow rendering on OS X
11  . fix: all other stones that can be destroyed  . fix: all other stones that can be destroyed
12  . sort levels into level packs  . sort levels into level packs
 . only distribute Intro level pack with Enigma  
13  . script for levelpack creation  . script for levelpack creation
14  . plain stone like in oxyd  . plain stone like in oxyd
15  . killer balls  . killer balls
 . knight  
16  . add missing models for small whiteball (swamp, jump)  . add missing models for small whiteball (swamp, jump)
17  . move zipios configuration to toplevel  . move zipios configuration to toplevel
18  ? redesign signal mechanism  ? redesign signal mechanism
19    . st-bug
20    
21  IMPORTANT  IMPORTANT
22    ? only distribute Intro level pack with Enigma
23  . bags  . bags
24  . cache automatic previews on disk (pnglib)  . cache automatic previews on disk (pnglib)
25  . get rid of SDL_image...  . get rid of SDL_image...
# Line 55  MISC Line 58  MISC
58  GAME  GAME
59  ? rethink coin implementation  ? rethink coin implementation
60  . background behind floors: water/abyss/space/swamp  . background behind floors: water/abyss/space/swamp
 . remember stones<->actor contacts, don't treat these as collisions  
61  . use material properties (restitution coefficient, sound) for collisions  . use material properties (restitution coefficient, sound) for collisions
62  ? client-server architecture  ? client-server architecture
63  . network/internet game (use quake networking code?)  . network/internet game (use quake networking code?)
# Line 91  OPEN QUESTIONS / DUBIOUS IDEAS Line 93  OPEN QUESTIONS / DUBIOUS IDEAS
93    
94  DONE  DONE
95  --- before 0.80 ---  --- before 0.80 ---
96    x ac-bug
97    x rotors shatter the marbles
98    x knight
99    x remember stones<->actor contacts, don't treat these as collisions
100  x fix: inventory does not show when starting a level [rw]  x fix: inventory does not show when starting a level [rw]
101  x draw rubber bands to gc, not to screen  x draw rubber bands to gc, not to screen
102  x update credits  x update credits

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