3 |
. execute Lua scripts from .zip files |
. execute Lua scripts from .zip files |
4 |
. oxyd: rubber bands |
. oxyd: rubber bands |
5 |
. oxyd: timers |
. oxyd: timers |
6 |
|
. oxyd: shuffle oxyd stones |
7 |
|
. oxyd: flat forces |
8 |
|
. oxyd: initialize game variables (force factors etc.) |
9 |
. fourway switches |
. fourway switches |
10 |
. Fix shadow rendering on OS X |
. Fix shadow rendering on OS X |
11 |
. fix: all other stones that can be destroyed |
. fix: all other stones that can be destroyed |
12 |
. sort levels into level packs |
. sort levels into level packs |
|
. only distribute Intro level pack with Enigma |
|
13 |
. script for levelpack creation |
. script for levelpack creation |
14 |
. plain stone like in oxyd |
. plain stone like in oxyd |
15 |
. killer balls |
. killer balls |
|
. knight |
|
16 |
. add missing models for small whiteball (swamp, jump) |
. add missing models for small whiteball (swamp, jump) |
17 |
. move zipios configuration to toplevel |
. move zipios configuration to toplevel |
18 |
? redesign signal mechanism |
? redesign signal mechanism |
19 |
|
. st-bug |
20 |
|
|
21 |
IMPORTANT |
IMPORTANT |
22 |
|
? only distribute Intro level pack with Enigma |
23 |
. bags |
. bags |
24 |
. cache automatic previews on disk (pnglib) |
. cache automatic previews on disk (pnglib) |
25 |
. get rid of SDL_image... |
. get rid of SDL_image... |
58 |
GAME |
GAME |
59 |
? rethink coin implementation |
? rethink coin implementation |
60 |
. background behind floors: water/abyss/space/swamp |
. background behind floors: water/abyss/space/swamp |
|
. remember stones<->actor contacts, don't treat these as collisions |
|
61 |
. use material properties (restitution coefficient, sound) for collisions |
. use material properties (restitution coefficient, sound) for collisions |
62 |
? client-server architecture |
? client-server architecture |
63 |
. network/internet game (use quake networking code?) |
. network/internet game (use quake networking code?) |
93 |
|
|
94 |
DONE |
DONE |
95 |
--- before 0.80 --- |
--- before 0.80 --- |
96 |
|
x ac-bug |
97 |
|
x rotors shatter the marbles |
98 |
|
x knight |
99 |
|
x remember stones<->actor contacts, don't treat these as collisions |
100 |
x fix: inventory does not show when starting a level [rw] |
x fix: inventory does not show when starting a level [rw] |
101 |
x draw rubber bands to gc, not to screen |
x draw rubber bands to gc, not to screen |
102 |
x update credits |
x update credits |