/[enigma]/enigma/doc/TODO
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revision 1.36 by dheck, Tue Jun 24 08:04:09 2003 UTC revision 1.37 by dheck, Thu Jul 10 07:57:22 2003 UTC
# Line 1  Line 1 
1  BEFORE 0.80  BEFORE 0.80
 . fix floor traits problem (see DefineSimpleFloor for note)  
 o swamp (tweak parameters)  
 o Fix all memory leaks  
2  . remove lib-src/libtolua directory from CVS  . remove lib-src/libtolua directory from CVS
3  . fix error handling in .zip level packs  . fix error handling in .zip level packs
4    . execute Lua scripts from .zip files
5    . update credits
6    . oxyd: rubber bands
7    . oxyd: timers
8    . fourway switches
9  . Fix shadow rendering on OS X  . Fix shadow rendering on OS X
10  . clean up Lua interface  . clean up Lua interface
 o add missing models for whiteball  
11  . fix: all other stones that can be destroyed  . fix: all other stones that can be destroyed
 . protection shields  
12  . draw rubber bands to gc, not to screen  . draw rubber bands to gc, not to screen
 . bolder stone falls into abyss  
13  . fix: inventory does not show when starting a level  . fix: inventory does not show when starting a level
14  . fix: blocker stones (use Model::reverse())  . fix: blocker stones (use Model::reverse() like in other doors)
15  . sort levels into level packs  . sort levels into level packs
16  . only distribute Intro level pack with Enigma  . only distribute Intro level pack with Enigma
17  . script for levelpack creation  . script for levelpack creation
18  . redesign signal mechanism  ? redesign signal mechanism
19  . plain stone like in oxyd  . plain stone like in oxyd
20  . killer balls  . killer balls
 . warp tunnel (a la oxyd)  
21  . bags  . bags
22  . sunglasses  . sunglasses
 . cherry  
23  . knight  . knight
24    . cache automatic previews on disk (pnglib)
25    . get rid of SDL_image...
26    . level revision (index file?); use instead of time to flag as changed
27    . build tools optionally (configure --enable-tools)
28    
29  IMPORTANT  IMPORTANT
30  . turnstiles: animate when rotating (how?)  . turnstiles: animate when rotating (how?)
# Line 55  MISC Line 56  MISC
56  ? use pnglib directly instead of SDL_image  ? use pnglib directly instead of SDL_image
57    
58  GAME  GAME
59  . rethink coin implementation  ? rethink coin implementation
60  . background behind floors: water/abyss/space/swamp  . background behind floors: water/abyss/space/swamp
61  . remember stones<->actor contacts, don't treat these as collisions  . remember stones<->actor contacts, don't treat these as collisions
62  . use material properties (restitution coefficient, sound) for collisions  . use material properties (restitution coefficient, sound) for collisions
63  ? client-server architecture  ? client-server architecture
64  . network/internet game (use quake networking code?)  . network/internet game (use quake networking code?)
65  ? also use angular velocities for the marbles  ? also use angular velocities for the marbles
 . item radius  
66    
67  DISPLAY / GRAPHICS  DISPLAY / GRAPHICS
68  . models: st-fart  . models: st-fart
# Line 74  DISPLAY / GRAPHICS Line 74  DISPLAY / GRAPHICS
74    
75  SPECIAL OBJECTS / ACTORS  SPECIAL OBJECTS / ACTORS
76  . warp tunnels (a la sonic)  . warp tunnels (a la sonic)
77  . "horse"  o "horse"
78    
79  ITEMS  ITEMS
80  ? wire  ? wire
# Line 94  OPEN QUESTIONS / DUBIOUS IDEAS Line 94  OPEN QUESTIONS / DUBIOUS IDEAS
94    
95  DONE  DONE
96  --- before 0.80 ---  --- before 0.80 ---
97    x fix floor traits problem (see DefineSimpleFloor for note)
98    x protection shields
99    x swamp (tweak parameters)
100    x add missing models for whiteball [rw]
101    x warp tunnel (a la oxyd) [rw]
102    x cherry
103    x add Menu::tick() and move update_info() calls there
104    x display warning when option cannot be activated immediately
105    x item radius [rw]
106    x bolder stone falls into abyss [rw]
107    x Fix all memory leaks [ant]
108  x cup of coffee  x cup of coffee
109  x rotors  x rotors
110  x spinning tops  x spinning tops
111  x fix: actor animations  x fix: actor animations
112  x make fart stones destructible (laser, dynamite, hammer, bomb)  x make fart stones destructible (laser, dynamite, hammer, bomb) [rw]
113  x disco stones  x disco stones
114  x floating stones do not activate triggers  x floating stones do not activate triggers
115  x bridge items for Oxyd  x bridge items for Oxyd

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