1 |
BEFORE 0.80 |
BEFORE 0.80 |
2 |
. umbrellas protect against thieves |
. umbrellas protect against thieves |
3 |
. fourway switches (use up to four signals or send numbers 1 to 4) |
. fourway switches (use up to four signals or send numbers 1 to 4) |
|
. Fix shadow rendering on OS X |
|
4 |
. edit in-game documentation |
. edit in-game documentation |
5 |
|
|
6 |
OXYD IMPORTER |
OXYD IMPORTER |
13 |
. oxyd: shuffle oxyd stones (not documented so far) |
. oxyd: shuffle oxyd stones (not documented so far) |
14 |
|
|
15 |
IMPORTANT |
IMPORTANT |
16 |
|
. "essential" attribute for actors -> restart level if actor dead |
17 |
|
. run actor_enter() / actor_leave() when jumping |
18 |
. expose signal mechanism to Lua scripts |
. expose signal mechanism to Lua scripts |
19 |
. fix: all other stones that can be destroyed |
. fix: all other stones that can be destroyed |
20 |
. properly handle collision between flying actors (3d coordinates anyone?) |
. properly handle collision between flying actors (3d coordinates anyone?) |
102 |
|
|
103 |
DONE |
DONE |
104 |
--- before 0.80 --- |
--- before 0.80 --- |
105 |
|
x fixed bug where triggers can get stuck |
106 |
|
x Fix shadow rendering on OS X |
107 |
x give marble an emergency shield if it would die after respawning |
x give marble an emergency shield if it would die after respawning |
108 |
x update credits |
x update credits |
109 |
x disallow starting locked levels with the "Start Game" button |
x disallow starting locked levels with the "Start Game" button |