13 |
. oxyd: shuffle oxyd stones (not documented so far) |
. oxyd: shuffle oxyd stones (not documented so far) |
14 |
|
|
15 |
IMPORTANT |
IMPORTANT |
16 |
|
. "essential" hollows -> must be filled with meditation ball to finish level |
17 |
|
. Extend LevelPack class to include get_status, set_status, count_solved_levels, etc |
18 |
. "essential" attribute for actors -> restart level if actor dead |
. "essential" attribute for actors -> restart level if actor dead |
19 |
. run actor_enter() / actor_leave() when jumping |
. run actor_enter() / actor_leave() when jumping |
20 |
|
. real 3D coordinates for actors |
21 |
. expose signal mechanism to Lua scripts |
. expose signal mechanism to Lua scripts |
22 |
. fix: all other stones that can be destroyed |
. fix: all other stones that can be destroyed |
23 |
. properly handle collision between flying actors (3d coordinates anyone?) |
. properly handle collision between flying actors (3d coordinates anyone?) |