/[enigma]/enigma/display.hh
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revision 1.17 by dheck, Sat Oct 26 23:50:45 2002 UTC revision 1.18 by dheck, Sun Nov 3 14:18:55 2002 UTC
# Line 61  namespace display Line 61  namespace display
61      void DefineOverlayImage (const char *name, int n, const char **images);      void DefineOverlayImage (const char *name, int n, const char **images);
62      void DefineComposite (const char *name, const char *bgname, const char *fgname);      void DefineComposite (const char *name, const char *bgname, const char *fgname);
63      void DefineAnim (const char *name, bool loop_p);      void DefineAnim (const char *name, bool loop_p);
64        void DefineAlias (const char *name, const char *othername);
65      void AddFrame (const char *name, const char *model, double time);      void AddFrame (const char *name, const char *model, double time);
66  }  }
67    
# Line 92  namespace display Line 93  namespace display
93    
94      typedef unsigned int SpriteId;      typedef unsigned int SpriteId;
95    
96      SpriteId    AddSprite (SpriteLayer l, const px::V3 &pos, const char *modelname);      /* Create a new sprite.  If modelname==0, the sprite is deemed invisible.  */
97        SpriteId    AddSprite (SpriteLayer l, const px::V3 &pos, const char *modelname=0);
98    
99      void        MoveSprite (SpriteId id, const px::V3 &newpos);      void        MoveSprite (SpriteId id, const px::V3 &newpos);
100      void        ReplaceSprite (SpriteId id, const char *modelname);      void        ReplaceSprite (SpriteId id, const char *modelname);
101      void        KillSprite (SpriteId id);      void        KillSprite (SpriteId id);

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