levelw = 39 levelh = 37 -- create a new level and set some general options create_world(levelw, levelh) oxyd(10,3) oxyd(11,3) oxyd(2,4) oxyd(12,20) oxyd_shuffle() fill_floor("fl-rough", 0,0, levelw,levelh) draw_border("st-brownie") set_stone("st-bolder", 2,2, {direction=NORTH}) set_stone("st-bolder", 5,1, {direction=WEST}) set_item("it-spring1", 2,5); set_item("it-spring2", 2,6); set_item("it-blackbomb",9,4) set_item("it-blackbomb",10,4) set_item("it-blackbomb",11,4) set_item("it-blackbomb",12,4) set_stone("st-magic", 1,1) dynamite(9,5) set_item("it-hollow",10,5) set_item("it-spade", 6,6) for i=1,10 do set_item("it-pipe", 6+i,7, {type=i}) end set_item("it-crack", 13,6, {type=3}) set_item("it-crack", 13,5, {type=1}) set_item("it-crack", 14,5, {type=1}) set_item("it-crack", 12,5, {type=1}) set_item("it-crack", 12,8, {type=2}) set_item("it-crack", 14,6, {type=2}) --set_item("it-wormhole", 20,20) set_actor("ac-blackball", 14,6, {player=0}) --set_actor("ac-blackball", 5,7, {mouseforce=FALSE}) -- Call this only after setting the main actor, or the actor probably -- won't be inside the screen at when the game begins. --display.SetFollowMode(display.FOLLOW_SCROLLING)