5 |
create_world(levelw, levelh) |
create_world(levelw, levelh) |
6 |
oxyd(10,3) |
oxyd(10,3) |
7 |
oxyd(11,3) |
oxyd(11,3) |
8 |
oxyd(2,4) |
oxyd(3,3) |
9 |
oxyd(12,20) |
oxyd(12,20) |
10 |
oxyd_shuffle() |
oxyd_shuffle() |
11 |
|
|
18 |
set_item("it-spring1", 2,5); |
set_item("it-spring1", 2,5); |
19 |
set_item("it-spring2", 2,6); |
set_item("it-spring2", 2,6); |
20 |
|
|
21 |
|
set_stone("st-switch", 1,5, {action="onoff", target="laser"}) |
22 |
|
set_attrib(laser(1,4, FALSE, EAST), "name", "laser") |
23 |
|
fill_floor("fl-abyss", 3,4, 2 ,1) |
24 |
|
|
25 |
set_item("it-blackbomb",9,4) |
set_item("it-blackbomb",9,4) |
26 |
set_item("it-blackbomb",10,4) |
set_item("it-blackbomb",10,4) |
27 |
set_item("it-blackbomb",11,4) |
set_item("it-blackbomb",11,4) |
55 |
set_stone("st-rubberband", 14,14) |
set_stone("st-rubberband", 14,14) |
56 |
set_item("it-magicwand", 10,9) |
set_item("it-magicwand", 10,9) |
57 |
|
|
58 |
local ac=set_actor("ac-blackball", 14,6, {player=0}) |
local ac=set_actor("ac-blackball", 1.5,7.5, {player=0}) |
59 |
local st=set_stone("st-brownie", 10,6) |
local st=set_stone("st-brownie", 10,6) |
60 |
AddRubberBand(ac, st) |
--AddRubberBand(ac, st) |
61 |
|
|
62 |
display.SetFollowMode(display.FOLLOW_SCROLLING) |
display.SetFollowMode(display.FOLLOW_SCROLLING) |
|
|
|