-- Sven Siggelkow 2003 -- ESPRIT #099 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "b" set_actor("ac-blackball",10,5.5, {player=0}) set_actor("ac-rotor", 1.5,2.5, {player=0, mouseforce=0, range=25, force=33}) set_actor("ac-rotor", 18.5,2.5, {player=0, mouseforce=0, range=25, force=33}) enigma.AddConstantForce(0,30) fill_floor("fl-floor_001",0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-invisible", i-1,line) elseif c=="b" then set_stone("st-actorimpulse_invisible", i-1,line) elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00 , "####################") renderLine(01 , "####################") renderLine(02 , "# O O #") renderLine(03 , "# O O #") renderLine(04 , "# #") renderLine(05 , "# O O #") renderLine(06 , "# #") renderLine(07 , "# #") renderLine(08 , "# O O #") renderLine(09 , "# #") renderLine(10 , "# #") renderLine(11 , "#bbbbbbbbbbbbbbbbbb#") renderLine(12 , "####################") -- 01234567890123456789 oxyd_shuffle()