-- Sven Siggelkow 2003 -- ESPRIT #93 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "b" set_actor("ac-blackball", 10,6.5, {player=0}) fill_floor("fl-space", 0,0, levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-invisible", i-1,line) elseif c =="D" then set_stone("st-death",i-1,line) elseif c =="d" then set_stone("st-death_invisible",i-1,line) elseif c =="f" then set_floor("fl-black",i-1,line) elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00 , "####################") renderLine(01 , "# #") renderLine(02 , "# d d d d #") renderLine(03 , "#ffDfDffffffffDfDff#") renderLine(04 , "# #") renderLine(05 , "# #") renderLine(06 , "# O O O DffD O O O #") renderLine(07 , "# #") renderLine(08 , "# #") renderLine(09 , "#ffDfDffffffffDfDff#") renderLine(10 , "# d d d d #") renderLine(11 , "# #") renderLine(12 , "####################") -- 01234567890123456789 oxyd_shuffle()