-- Sven Siggelkow 2003 -- ESPRIT #089 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "a" -- Default flavor for oxyd stones. set_actor("ac-blackball",3.5,2.5, {player=0}) set_actor("ac-whiteball-small", 12.5,10.5, {player=0, mouseforce=1}) fill_floor("fl-water",0,0,levelw,levelh) fill_floor("fl-sand",1,1,18,11) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-invisible", i-1,line) elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00 , " ") renderLine(01 , " ################## ") renderLine(02 , " O# # # # O ") renderLine(03 , " # # # ### ##### ") renderLine(04 , " # # # ") renderLine(05 , " ###### #### # ") renderLine(06 , " O# # ") renderLine(07 , " # # # #O ") renderLine(08 , " # #### # ### # ") renderLine(09 , " # # # ") renderLine(10 , " O # # #O ") renderLine(11 , " ################## ") renderLine(12 , " ") -- 01234567890123456789 oxyd_shuffle()