-- Sven Siggelkow 2003 -- ESPRIT #077 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "a" set_actor("ac-blackball", 9.5, 2.5, {player=0}) fill_floor("fl-abyss", 0,0, level_width,level_height) draw_floor("fl-samba",{1,1},{0,1},11) draw_floor("fl-samba",{5,1},{0,1},11) draw_floor("fl-samba",{9,1},{0,1},3) draw_floor("fl-samba",{13,1},{0,1},11) draw_floor("fl-samba",{17,1},{0,1},11) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-rock6",i-1,line) elseif c =="1" then set_item("it-wormhole",i-1,line, {targetx="5.5",targety="8.5",strength=0}) elseif c =="2" then set_item("it-wormhole",i-1,line, {targetx="9.5",targety="2.5",strength=0}) elseif c =="3" then set_item("it-wormhole",i-1,line, {targetx="13.5",targety="8.5",strength=0}) elseif c =="4" then set_item("it-wormhole",i-1,line, {targetx="17.5",targety="8.5",strength=0}) elseif c =="5" then set_item("it-wormhole",i-1,line, {targetx="1.5",targety="8.5",strength=0}) elseif c=="k" then set_actor("ac-rotor", i-1+0.5,line+0.5, {player=1, mouseforce=1, range=6, force=40}) elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00, "### ### ### ### ### ") renderLine(01, "# # # # # # # # # # ") renderLine(02, "# # #k# # # #k# # # ") renderLine(03, "# # # # #3# # # # # ") renderLine(04, "# # # # ### # # # # ") renderLine(05, "# # # # # # # # ") renderLine(06, "# # # # # # # # ") renderLine(07, "# # # # # # # # ") renderLine(08, "# # # # # # # # ") renderLine(09, "# # # # # # # # ") renderLine(10, "# # # # # # # # ") renderLine(11, "#1# #2# #4# #5# ") renderLine(12, "#O# #O# #O# #O# ") -- 01234567890123456789 oxyd_shuffle()