-- Smutty Smurf 2003 -- ESPRIT #054 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "b" set_actor("ac-blackball", 10,2.5, {player=0}) fill_floor("fl-black",0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "G" then set_stone("st-grate2", i-1,line) elseif c=="D" then set_stone("st-death",i-1,line) elseif c=="F" then set_stone("st-fakeoxyd",i-1,line) elseif c=="U" then set_item("it-umbrella",i-1,line) elseif c=="B" then set_stone("st-actorimpulse", i-1,line) elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00 , "DDDDDDDDDDDDDDDDDDDD") renderLine(01 , "DOGGGGOGGGGGGFGGGGOD") renderLine(02 , "DG GD") renderLine(03 , "DG BBBB BBBB BBBB GD") renderLine(04 , "DG B B GD") renderLine(05 , "DG B U B UU B U B GD") renderLine(06 , "DG B U UU U B GD") renderLine(07 , "DG B U B UU B U B GD") renderLine(08 , "DG B B GD") renderLine(09 , "DG BBBB BBBB BBBB GD") renderLine(10 , "DG GD") renderLine(11 , "DOGGGGOGGGGGGFGGGGOD") renderLine(12 , "DDDDDDDDDDDDDDDDDDDD") -- 01234567890123456789 oxyd_shuffle()