-- Smutty Smurf 2003 -- ESPRIT #054 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "b" set_actor("ac-blackball", 10,6.5, {player=0}) fill_floor("fl-space",0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-metal", i-1,line) elseif c=="D" then set_stone("st-death",i-1,line) elseif c=="F" then set_floor("fl-metal",i-1,line) elseif c=="L" then set_item("it-extralife",i-1,line) elseif c=="1" then set_item("it-magnet",i-1,line,{name="magnet1", on=0}) set_floor("fl-metal",i-1,line) elseif c=="2" then set_item("it-magnet",i-1,line,{name="magnet2", on=0}) set_floor("fl-metal",i-1,line) elseif c=="3" then set_item("it-magnet",i-1,line,{name="magnet3", on=0}) set_floor("fl-metal",i-1,line) elseif c=="4" then set_item("it-magnet",i-1,line,{name="magnet4", on=0}) set_floor("fl-metal",i-1,line) elseif c=="a" then set_stone("st-switch_black",i-1,line, {action="onoff", target="magnet1"}) elseif c=="b" then set_stone("st-switch_black",i-1,line, {action="onoff", target="magnet2"}) elseif c=="c" then set_stone("st-switch_black",i-1,line, {action="onoff", target="magnet3"}) elseif c=="d" then set_stone("st-switch_black",i-1,line, {action="onoff", target="magnet4"}) elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00 , "###O##O######O##O###") renderLine(01 , "#1 FFFFFDDFFFFF 2#") renderLine(02 , "b F F d") renderLine(03 , "#F L F#") renderLine(04 , "#F F#") renderLine(05 , "#F F#") renderLine(06 , "#D FF D#") renderLine(07 , "#F F#") renderLine(08 , "#F F#") renderLine(09 , "#F L F#") renderLine(10 , "a F F c") renderLine(11 , "#3 FFFFFDDFFFFF 4#") renderLine(12 , "###O##O######O##O###") -- 01234567890123456789 oxyd_shuffle()