-- Smutty Smurf 2003 -- ESPRIT #021 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "a" -- Default flavor for oxyd stones. set_actor("ac-blackball", 10,6.5, {player=0}) fill_floor( "fl-bluegreenx", 0, 0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-bluegray", i-1,line) elseif c=="H" then set_stone("st-bluegray_hole",i-1,line) elseif c=="." then set_floor("fl-abyss",i-1,line) elseif c=="G" then set_stone("st-grate1", i-1, line) elseif c=="N" then document(i-1, line,"OOPS!" ) elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00 , "###..............###") renderLine(01 , "#OG####......####GO#") renderLine(02 , "#GGG O######O GGG#") renderLine(03 , ".#G G#.") renderLine(04 , "..# #..") renderLine(05 , "..H H..") renderLine(06 , "..HN H..") renderLine(07 , "..H H..") renderLine(08 , "..# #..") renderLine(09 , ".#G G#.") renderLine(10 , "#GGG O######O GGG#") renderLine(11 , "#OG####......####GO#") renderLine(12 , "###..............###") -- 01234567890123456789 oxyd_shuffle()