-- Smutty Smurf 2003 -- ESPRIT #017 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "b" -- Default flavor for oxyd stones. set_actor("ac-blackball", 1.5,1.5, {player=0}) fill_floor("fl-bluegreenx",0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-door_b", i-1,line) elseif c=="D" then set_stone("st-death",i-1,line) elseif c=="F" then set_item("it-flagblack", i-1,line) elseif c=="N" then document(i-1,line,"Please remember: 42") elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00 , "####################") renderLine(01 , "#F DN #") renderLine(02 , "#######O #######D #") renderLine(03 , "# # # #") renderLine(04 , "# D###### O#D # #") renderLine(05 , "# # # # # #") renderLine(06 , "# # O ##D # # #") renderLine(07 , "# # # # # # #") renderLine(08 , "# # # # ### # #") renderLine(09 , "# O # # # # #") renderLine(10 , "# # D#O D O #") renderLine(11 , "# # # #") renderLine(12 , "####################") -- 01234567890123456789 oxyd_shuffle()