-- Smutty Smurf 2003 -- ESPRIT #016 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "b" -- Default flavor for oxyd stones. set_actor("ac-blackball", 11.5,4.5, {player=0}) draw_checkerboard_floor( "fl-woven", "fl-bluegreenx", 0, 0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-death", i-1,line) elseif c=="B" then set_stone("st-actorimpulse_invisible",i-1,line) elseif c=="b" then set_stone("st-actorimpulse_invisible",i-1,line) set_item("it-crack", i-1, line, {type=1}) elseif c=="C" then set_item("it-crack", i-1, line, {type=1,fixed=1}) elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00 , "####################") renderLine(01 , "# #") renderLine(02 , "# B O B #") renderLine(03 , "# O C bO #") renderLine(04 , "# #") renderLine(05 , "# B #") renderLine(06 , "# B B #") renderLine(07 , "# C O #") renderLine(08 , "# B O #") renderLine(09 , "# BC C#") renderLine(10 , "# B O #") renderLine(11 , "# #") renderLine(12 , "####################") -- 01234567890123456789 oxyd_shuffle()