-- Smutty Smurf 2003 -- ESPRIT #008 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "b" -- Default flavor for oxyd stones. set_actor("ac-blackball", 10,6.5, {player=0}) fill_floor("fl-metal", 0,0, level_width,level_height) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-actorimpulse",i-1,line) elseif c=="S" then set_item("it-umbrella", i-1,line) elseif c=="D" then set_stone("st-death",i-1,line) elseif c=="W" then set_stone("st-metal",i-1,line) elseif c=="O" then oxyd(i-1,line) elseif c=="1" then set_stone("st-oneway_black-w",i-1,line) elseif c=="2" then set_stone("st-oneway_black-e",i-1,line) elseif c=="N" then document(i-1,line,"Umbrellas protect!") end end end -- 01234567890123456789 renderLine(00, "####################") renderLine(01, "#D SS D#") renderLine(02, "# #") renderLine(03, "# OWWWOWWWWOWWWO #") renderLine(04, "# W W #") renderLine(05, "# W W #") renderLine(06, "#S 1N N2 S#") renderLine(07, "# W W #") renderLine(08, "# W W #") renderLine(09, "# OWWWOWWWWOWWWO #") renderLine(10, "# #") renderLine(11, "#D SS D#") renderLine(12, "####################") -- 01234567890123456789 oxyd_shuffle()