-- Smutty Smurf 2003 -- ESPRIT #007 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "b" -- Default flavor for oxyd stones. set_actor("ac-blackball", 2.5,6.5, {player=0}) fill_floor("fl-ice_001", 0,0, level_width,level_height) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-glass",i-1,line) elseif c=="L" then set_item("it-extralife",i-1,line) elseif c=="D" then set_stone("st-death",i-1,line) elseif c=="B" then set_stone("st-actorimpulse",i-1,line) elseif c=="O" then oxyd(i-1,line) elseif c=="C" then set_item("it-crack", i-1,line, {type=2}) elseif c=="c" then set_item("it-crack", i-1,line, {type=1}) elseif c=="N" then document(i-1,line,"Watch out, slippery!") elseif c=="F" then set_item("it-flagblack", i-1,line) end end end -- 01234567890123456789 renderLine(00, " ") renderLine(01, "####################") renderLine(02, "#L #") renderLine(03, "# D B B BB B B D #") renderLine(04, "# #") renderLine(05, "# O O C #") renderLine(06, "# cN B B BB B B #") renderLine(07, "# O O #") renderLine(08, "# #") renderLine(09, "# D B B BB B B cD #") renderLine(10, "#F #") renderLine(11, "####################") renderLine(12, " ") -- 01234567890123456789 oxyd_shuffle()