-- Sven Siggelkow 2003 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "a" set_actor("ac-blackball", 8.5,6.5, {player=0}) enigma.ConserveLevel=FALSE fill_floor("fl-himalaya", 0,0, levelw,levelh) fill_floor("fl-leaves", 14,7, 4,3) fill_items( "it-burnable", 1, 1, 18, 11) enigma.KillItem(16,7) enigma.KillItem(17,8) enigma.KillItem(16,9) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-wood", i-1,line) elseif c =="P" then set_stone("st-pull", i-1,line) elseif c =="f" then set_item("it-burnable-ignited", i-1,line) elseif c=="O" then oxyd(i-1,line) elseif c=="." then set_item("it-seed", i-1,line) elseif c=="o" then set_item("it-seed_nowood", i-1,line) end end end -- 01234567890123456789 renderLine(00 , "####################") renderLine(01 , "#Of # # O#") renderLine(02 , "#f ### o #") renderLine(03 , "# # o P #") renderLine(04 , "# #") renderLine(05 , "# # #") renderLine(06 , "# #. #") renderLine(07 , "# . . #") renderLine(08 , "# P #") renderLine(09 , "# # #") renderLine(10 , "# o . # o #") renderLine(11 , "#O .O#") renderLine(12 , "####################") -- 01234567890123456789