-- Sven Siggelkow 2003 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "d" set_actor("ac-blackball", 10, 6.5, {player=0}) draw_checkerboard_floor( "fl-inverse", "fl-ice_001", 0, 0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_floor("fl-abyss",i-1,line) elseif c =="m" then set_item("it-landmine",i-1,line, {targetx="1.5",targety="8.5",strength=0}) elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00, "####################") renderLine(01, "#### m m ####") renderLine(02, "##Om m m O##") renderLine(03, "##mm m m ##") renderLine(04, "## m m ##") renderLine(05, "# m m #") renderLine(06, "# m m #") renderLine(07, "# m m m m #") renderLine(08, "## m ##") renderLine(09, "##m m m m ##") renderLine(10, "##Om m O##") renderLine(11, "#### m m ####") renderLine(12, "####################") -- 01234567890123456789 oxyd_shuffle()