-- Sven Siggelkow 2003 dofile(enigma.FindDataFile("levels/ant.lua")) cells={} cells[" "]=cell{floor="fl-wood"} cells["#"]=cell{stone="st-brick"} cells["b"]=cell{stone="st-actorimpulse"} cells["h"]=cell{parent=cells[" "],item="it-hollow"} cells["x"]=cell{actor={"ac-blackball",{player=0}}} level = { -- 01234567890123456789 "#b################b#",--00 "b b",--01 "# h #",--02 "# #",--03 "# #",--04 "# #",--05 "# x h #",--06 "# #",--07 "# h #",--08 "# #",--09 "# h #",--10 "b b",--11 "#b################b#" --12 } set_default_parent(cells[" "]) create_world_by_map(level,cells) local top=set_actor("ac-top", 9,5, {mouseforce=0, range=20, force=-10}) local ac1=set_actor("ac-whiteball-small", 9,6, {player=1, mouseforce=1, controllers=1}) local ac2=set_actor("ac-whiteball-small", 9,7, {player=1, mouseforce=1, controllers=1}) local ac3=set_actor("ac-whiteball-small", 9,8, {player=1, mouseforce=1, controllers=1}) local ac4=set_actor("ac-whiteball-small", 9,9, {player=1, mouseforce=1, controllers=1}) local rotor=set_actor("ac-rotor", 9,11, {mouseforce=2, range=10, force=-10}) AddRubberBand(top, ac1, 6, 1) AddRubberBand(ac1, ac2, 6, 1) AddRubberBand(ac2, ac3, 6, 1) AddRubberBand(ac3, ac4, 6, 1) AddRubberBand(ac4, rotor, 3, 5)