-- Sven Siggelkow 2003 levelw = 20 levelh = 13 create_world(levelw, levelh) draw_checkerboard_floor( "fl-inverse", "fl-black", 0, 0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-death",i-1,line) elseif c=="h" then if (options.Difficulty==2) then -- hard hollow(i-1,line) end elseif c=="H" then if (options.Difficulty==1) then -- easy hollow(i-1,line) end elseif c=="1" then set_floor("fl-gradient", i-1, line, {type=3}) elseif c=="2" then set_floor("fl-gradient", i-1, line, {type=4}) elseif c=="3" then set_floor("fl-gradient", i-1, line, {type=1}) elseif c=="4" then set_floor("fl-gradient", i-1, line, {type=2}) elseif c=="5" then set_floor("fl-gradient", i-1, line, {type=5}) elseif c=="6" then set_floor("fl-gradient", i-1, line, {type=6}) elseif c=="7" then set_floor("fl-gradient", i-1, line, {type=7}) elseif c=="8" then set_floor("fl-gradient", i-1, line, {type=8}) elseif c=="x" then set_actor("ac-whiteball-small", i,line+.5, {player=0}) end end end -- 01234567890123456789 renderLine(00, "####################") renderLine(01, "#533333333333333336#") renderLine(02, "#1 x x 2#") renderLine(03, "#15336H 5336 H53362#") renderLine(04, "#11##2 1##2 1##22#") renderLine(05, "#11##2h 1##2 h1##22#") renderLine(06, "#11##2 1##2 1##22#") renderLine(07, "#11##2 h1##2h 1##22#") renderLine(08, "#11##2 1##2 1##22#") renderLine(09, "#17448 H7448H 74482#") renderLine(10, "#1 x x 2#") renderLine(11, "#744444444444444448#") renderLine(12, "####################") -- 01234567890123456789