levelw = 20 levelh = 25 create_world(levelw, levelh) draw_border("st-greenbrown") fill_floor("fl-space", 0,0, level_width,level_height) fill_floor("fl-inverse", 7,4, 6,5) fill_floor("fl-inverse", 7,16, 6,5) set_stones("st-death", {{9,0},{10,0}, {9,levelh-1},{10,levelh-1}, {0,6},{levelw-1,6}, {0,18},{levelw-1,18} } ) set_stone("st-death", 9,levelh-1) set_stone("st-death", 10,levelh-1) --shogundot2(14,4) oxyd(1,1) oxyd(level_width-2, 1) oxyd(1, level_height/2) oxyd(level_width-2, level_height/2) oxyd(level_width-2,level_height-2) oxyd(1,level_height-2) oxyd_shuffle() set_actor("ac-blackball", 10,6.5, {player=0})